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Betting Rules

The following specific rules govern the customer’s use of all interactive sports betting products and services offered on the website or mobile portals.

They form part of the Operator's General Terms & Conditions, which apply to all the interactive and wagering products and services the Operator offers to individuals who register for or are holders of a betting account (the “End User”) with the Operator.

To the extent there is any inconsistency between the General Terms and Conditions and any of these Sports Betting Rules, the General Terms and Conditions shall prevail.

The reference language of the present betting rules is English. In spite of the care brought to our translations, in the case of any discrepancy between the meanings of any translated versions of these betting rules and the English language version, the meaning of the English language version shall prevail.

General Betting Rules

  1. General

1.1 All Betting Information supplied by the Company is done so in good faith. However, the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, or other Betting Information. The Company holds its prerogative to amend any apparent mistakes and shall undertake all equitable measures to ascertain that markets are managed with righteousness and clarity. The Company holds its prerogative to have the final decision.

1.2 If an event, which is defined as an organized sports match or event between two teams or between individuals, begins ahead of the scheduled time then only bets placed before the start of the Event will be considered valid (this excludes specified live betting). The Company reserves its right to render void all bets placed after the actual start time in the case where a Market is not closed or suspended at the correct time (this excludes specified live betting).

1.3 If there appears to be an inconsistency between the English and the non-English names used for the events displayed on the website, the English version will be taken as a reference.

1.4 It’s the customer’s sole responsibility to be aware of the match score and all information regarding the event at all times. It is highly recommended that the customer verifies the status of the match before placing a bet.

1.5 It is the Company’s reserved right to amend these Rules at any point in time for any reason(s). Any such change will be considered binding, and effective in the very instant it has been published on the website.

1.6 The customer recognizes the fact that all data displayed on the website may be subject to time delay or may be inaccurate and placing bets based on such data is completely at the customer’s own risk. No warranty as to the accuracy, completeness, or timeliness of such data is provided by the Company, and the Company accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of activity based on it.

  1. Abandonment and Postponements

2.1 If an event does not start or finish according to its scheduled date for both occasions previously announced in the specific sports rules, then all bets will be void, except for those on Markets that have unconditionally been determined.

2.2 If an event starts according to its scheduled date and time but is subsequently abandoned, and is not completed within the previously defined time frame, only bets considered valid will be the ones on markets that have been unconditionally determined, while the rest will be rendered void.

2.3 If an event does not finish within its prescribed timeframe according to the specific sports rules, or the official result is declared or a result is declared by the relevant sports body governing the Event, the Company reserves its right to render the Event void, and the Company’s decision is considered final.

  1. Change of Venue

3.1 Unless a change of venue is handled in the Specific Event Betting Rules then:

3.1.1. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be void.

3.1.2 All bets on non-team events will be considered valid in the case where a venue change has occurred after the market has already been opened.

  1. Periods of time

4.1 If there is a change in the duration of the event. All bets made on such event will be considered invalid.

4.2 All events that have occurred during injury or stoppage time are considered to have happened during regular time e.g. a goal scored in the first half injury time of a football match is deemed to have been scored on 45 minutes.

  1. Results

5.1 Where applicable, podium positions will be considered as the final result, without regard to any upcoming disqualifications or corrections of the result. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. In the case where no official result is available then the result will be determined with reference to the available evidence known at the time of Market settlement.

5.2 All Markets are generally settled only after an Event has concluded. Purely as customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse any settlements performed due to a Market being settled in error.

5.3 The Company reserves the right to suspend settlement on any market if uncertainty over any result appears.

5.4 The Company will not recognize any amendments or changes to results made 72 hours after the Event start time, for bets that have already been settled.

5.5 If a contradiction between the official result and the results displayed in the results section on the website appears, the matter will be settled by using the Company’s video materials of the event in question as a reference in order to define the accurate result. Nevertheless, if there is no such video material of the event in question, then the accurate result will be determined in regards to the result of the mentioned event’s governing body as declared on the official website. If the official website is unable to provide the result or the official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company's decision is final and binding in this regard.

Markets

  1. General

Outright - betting on the winner of an Event, race, or tournament. An outright bet involves the selection of a winner in a tournament, competition, league, or event either from the onset or at any stage of the tournament, competition, league, or event prior to the conclusion of the competition where the results are still undecided. The number of places that are paid as winners will be indicated in the Market title. If one of the opponents/players does not start an event, race, or tournament then all “Outright” bets on the above-mentioned will be void. If the winners are two or more, or a “Dead Heat” is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

Example: Based on a customer inquiry regarding the possibility of two players emerging as the top goal scorer in the Italian Serie A. The Company calculates the payout as follows: stake/winners x (odds-1) = Payout (If top goal scorer has more than 2 people= stake/ (number of people))

Example: Italian Serie A - Top Goalscorer

Zlatan Ibrahimovic @ 1.40 Edinson Cavani @ 3.50

If I placed a bet of 100 € on Zlatan Ibrahimovic with odds of 1.40 And if the top goal scorer has 2 winners -My payout will be: Stake 100/2 x (Odds - 1) = 20

If I placed a bet of 100 € at Edinson Cavani with odds of 3.50 And if top a goal scorer has 2 winners. My payout will be: Stake 100/2 x (Odds - 1) = 125

  • The term “Any Other Player” (Any Other Team etc.) refers to all participants not specified in the market.

Moneyline - betting on one of the opponents/teams to be the winner in an event, or to score higher in an event. The rest moneyline rules can be found in the specific event’s betting rules. The expression “The Field” relates to all competitors other than the one specified in the moneyline match up.

Handicap (HDP) - Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result.

Asian Handicap (In-Play) - All bets, placed on Asian Handicap for an In-play market are settled in accordance with the score displayed for the surplus of the event/half, after the bet has been placed – any goals, scored before the bet having been placed are disregarded for settlement purposes.

Example: Juventus vs Liverpool - Live score 1:0

Team Asian Handicap Odds Juventus -0.75 1.80 Liverpool +0.75 2.15

Final score 3:0 If you bet on Juventus 100 €, your net win is 80 €

Final score 2:0, 3:1 If you bet on Juventus 100 €, your net win 40 €

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Liverpool 100 €, your net win is 115 €

The rest Asian Handicap rules can be found in the specific event betting rules.

Over/Under (OU) - This bet type gives a player the ability to put their stake on the number of goals (games etc.). Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.

Odd/Even (OE) - Bets relate to the sum total of points (goals) played in the match resulting in an odd or even number.

Multi Bets - Multi bet represents a unification of selections (minimum two), combined in one wager. For this type of bet to acquire a winning status, it would take for all of the selections included to be properly predicted. If one (or more) selections lose, the multi bet loses also. If one (or more) selections get adjourned, the odds for the selections mentioned will recur to 1.00. Please relate to the betting glossary if you find yourself in need of a further explanation in regards to Multi Bets. Note that the page contains general information, not an explanation of every term.

System bets. System bet resembles a multi bet to a great extent. It represents a count of selections, and despite multi bets, not all of the selections included in a system bet must be properly predicted in order for you to win the bet. System bets are generally placed on higher odds with bigger stakes to guarantee a good profit, regardless of the fact that the gamester may have a couple losing selections. Computing prosperous returns is usually not too complicated, but in some situations, punters may require the assistance of a betting calculator when it comes to more complex system bets.

  1. Soccer Bet Types

Unless being declared differently the outcome of a bet on a soccer game relates to the end of regular time in the soccer game the bet has been placed on (also counting any stoppage or injury time added by the official referee). Extra time and penalties are not included.

1X2 as a bet type gives a player the ability to put their stake on either 1 - the first, (most commonly the home team) to win; X – the game outcome in a tie or a draw; or 2 – the second, (usually the away team) to win.

Correct score - Bets are made by predicting the correct result or score at the end of the match or event that is offered for betting. Correct Score To win “5-0UP” (or 0-5UP) the selected team must win by five or more goals.  

Example:

Home Team Result for 5-0UP – 5:1, 6:2 and etc (Lose) / 5:0, 6:1 and etc (Win)

Away Team Result for 5-0UP – 1:5, 2:6 and etc (Lose) / 0:5, 1:6 and etc (Win)

Total Goals - Total goal bets involve the prediction of the cumulative total goals or points scored in a match in which the bets were placed.

Half-time/Full-time (HT/FT) - betting to forecast both the Half-time outcome and Full-time outcome of an Event (not counting extra time or penalties). Respectfully, in this market, H relates to the first team named in the event (generally the Home team); D relates to a Draw; A relates to the second team named in the event (generally the Away team). For instance – HA means that the first team named in the event (the home team) will take the lead at half-time and the second team named in the event (the away team) will take the lead at full-time.

First Goal/Last Goal - betting on which team will score the first or last goal in an event. Respectfully in this Market, HF relates to the first team named in the event (generally the Home team) scoring the first goal. HL relates to the first team named in the event scoring the last goal. AF relates to the second team named in the event (generally the away team) scoring the first goal. AL relates to the second team named in the event scoring the last goal. NG relates to no goals having been scored during the specific event. Own goals are assigned to the team awarded with the goal. If an event is discontinued, subsequently to a goal scored, all bets placed on “First Goal” and “No Goal” will stand, and all bets on “Last Goal” will be rendered void. If an event is discontinued without any goals being scored then all bets on First Goal, Last Goal, and No Goal will be considered void.

Which Team to Kick-Off - betting on which team will be the one to kick off the event. If an event is discontinued subsequently to its kick-off then all bets are still considered valid. In case the kick-off time was brought forward than the scheduled time on the website, all bets after the kick-off time will be considered as VOID.

Home Team Total vs. Away Team Total – betting on the total number of goals scored by the home teams versus the total number of goals scored by the away teams in regards to the matches in a specific league, played on a given day. “Home” relates to the first team named and “Away” relates to the second team named. If one (or more) matches happen to be adjourned or discontinued then the bet will be void.

Single Team Over/Under - betting on a goal scored by a certain team in an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome.

  1. Corners

Corners - The Number of Corners result is decided by the total number of corners of Home/Away teams in a designated match. Corners awarded but untaken do not count.

Handicap - Handicap means betting on which team will take the most corners during a match inclusive of any handicaps. If an event is abandoned all bets are considered void.

Over/Under – bets placed on the total number of corners both teams take during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome.

First Corner – bets placed on which team will take the first corner in a game. If an event is abandoned after the first corner has been taken all bets are valid. If an event is abandoned prior the first corner, all bets are considered void.

Last Corner – bets placed on which team will take the last corner in a game. If the event is abandoned before its scheduled finish time, all bets are considered void.

Next Corner – bets placed on which team will take the next corner in an event. All bets are considered valid if the next corner is actually taken.

  1. Bookings

Yellow Cards are counted as one point while red cards are counted as two points. The highest amount of points a competing player can accrue during an event is three (one for a first yellow card, and two for a subsequent straight red card). Cards given to non-players (managers, coaches, substitutes, etc.) are not counted.

Handicap – bets placed on which team will acquire a higher number of bookings during an event, all handicaps included. All bets are considered void if an event is discontinued.

Over/Under – bets on the total number of bookings accrued by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First Booking – bets on which team will be the one that will receive the first booking (yellow or red card) in the game. If two or more players are booked for the same incident then the player who is first shown a card by the match official will be considered as the player who has received the first booking of the game. If an event is discontinued subsequently to the first card having been brought out then all bets are valid. If an event is discontinued prior to the first card being issued then all bets are void.

Last Booking – bets on which team will be the one that will receive the last booking (yellow or red card) in a game. If two or more players are booked for the same incident then the player who is last shown a card by the match referee will be considered as the player who has received the last booking in the game. All bets are considered void if the event is discontinued.

  1. Offsides

Handicap – bets placed on which team will be caught offside more times during an event, all handicaps included. If an event is abandoned all bets are considered void.

Over/Under – bets on the total amount of offside decisions made by the match referee during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First Offside – bets placed on which team will be caught offside first in an event. If an event is abandoned after the first offside decision has been made, then all bets are considered valid. If an event is discontinued before any offside decisions have been made – all bets are considered void.

Last Offside – bets placed on which team will be caught offside in an event. All bets are considered void if the event in question is discontinued.

  1. Substitutions

Handicap – bets placed on which team will perform a higher number of substitutions during a game, all handicaps included. All bets are considered void if an event is discontinued.

Over/Under – bets placed on the total number of substitutions during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First substitution – bets placed on which team will perform the first substitution in a game. If two or more players are substituted at the same time, then the player whose number is displayed first by the fourth official will be considered the first substitution in the game. If an event is abandoned after the first substitution in the game has been made, all bets are still considered valid. If an event is discontinued before any substitutions have been made, all bets are considered void.

Last Substitution – bets placed on which team will perform the last substitution in an event. If two or more players are substituted at the same time, then the player whose number is displayed last by the fourth referee will be considered the last substitution in the game. If the event is abandoned then all bets are considered void.

  1. Clean sheet

Betting on whether or not a team will keep a “clean sheet”, meaning that the team in question will not allow the other team to score a goal during the event.

If an Event is abandoned after a goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If a goal is scored by the Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

Rule 1:

Home score ≥ 1, Away score = 0 (1, 2..:0) Home Yes – Refund Away Yes – Lose Home No – Refund Away No – Win

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Home Yes – Lose Away Yes – Lose Home No – Win Away No – Win

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…) Home Yes – Lose Away Yes – Refund Home No – Win Away No – Refund

  1. Penalties

Betting on whether or not a penalty will be awarded and taken during an event. If the event is abandoned after a penalty has been awarded and taken, then all bets are considered valid. If an event is abandoned without any penalties being awarded then all bets are considered void.

Penalty Shoot-outs - Betting on which team will win in a penalty shoot-out. In handicap betting the outcome includes all penalties taken in the shoot-out, plus sudden death. In over/under bets the outcome only includes the regulation ten penalties in the shoot-out while sudden death spot kicks are not counted.

  1. Fantasy League

Fantasy matches represent pairs of teams from distinct events. All venues strictly serve for reference purposes alone.

  1. Specific 15-Minutes Over/Under

10.1 The Specific 15 Minutes (O/U) - betting that is defined by the total amount of points (goals, corners, games, bookings, etc.) at the end of every 15th-minute time-frame of an event. If the total is a higher number, than the O/U predefined line, then the “Over” is considered to be the winning outcome. If the total is a smaller number than the O/U predefined line then the “Under” is considered to be the winning outcome.

Example:

15th Minute O/U

  • 00:00 – 15:00 O/U: Total amount of points to be scored from minute 00:00 to minute 15:00 All bets must be placed at or prior to the end of the 15th minute.

30th Minute O/U

  • 15:01 – 30:00 O/U: Total amount of points to be scored from minute 15:01 to minute 30:00 All bets must be placed at or prior to the end of the 30th minute.

45th Minute O/U

  • 30:01 – 45:00 O/U: Total amount of points to be scored from minute 30:01 to minute 450:00 All bets must be placed at or prior to the end of the 45th minute.

60th Minute O/U

  • 45:01 – 60:00 O/U: Total amount of points to be scored from minute 45:01 to minute 60:00 All bets must be placed at or prior to the end of the 60th minute.

75th Minute O/U

  • 60:01 – 75:00 O/U: Total amount of points to be scored from minute 60:01 to minute 75:00 All bets must be placed on or prior to the end of the 75th minute.

10.2 The specific 15th Minute O/U bets are settled according to the precise time that a goal is scored (when the ball gets past the goal line), the same applies to the number of corners bets (corners taken). If an event is discontinued all bets placed on 15-minute periods that have not been completed will be considered void.

10.3 If a specific 15-minute period has already passed though all bets will be considered valid. Any actions including play in or around the penalty spot; a penalty; a dangerous free-kick and similar will be subject to approval from the Company if such actions have been undertaken in the last two (2) minutes before a 15-minute period expires.

  1. Free kick

All free kicks that have been awarded but not taken will not be considered. All indirect and direct free kicks are considered a Free kick. Goal kicks and penalty kicks are not considered a Free kick.

Handicap – bets placed on which team will take the most free-kicks during an event, including all handicaps. All bets are considered void if the event is discontinued.

Over/Under – bets placed on the total amount of free kicks taken by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First free kick – bets placed on which team will perform the first free kick in a game. If an event is abandoned after the first free kick in the game has been taken, all bets are still considered valid. If an event is discontinued before any free kicks have been taken, all bets are considered void.

Last free kick – bets placed on which team will take the last free kick during an event. All bets are considered void if an event is discontinued.

  1. Goal kick

A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player. Kicks made by the goalkeeper after making a save are not considered goal kicks.

Handicap – bets placed on which team will take the most goal kicks during an event, including all handicaps. All bets are considered void if the event is discontinued.

Over/Under – bets placed on the total amount of goal kicks taken by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First goal kick – bets placed on which team will perform the first goal kick in a game. If an event is abandoned after the first goal kick in the game has been taken, all bets are still considered valid. If an event is discontinued before any goal kicks have been taken, all bets are considered void.

Last goal kick – bets placed on which team will take the last goal kick during an event. All bets are considered void if an event is discontinued.

  1. Throw-in

A throw in is granted to a team if the ball passes completely the end touchline as a result of an opponent player’s interaction with the ball.

Handicap – bets placed on which team will take the most throw-ins during an event, including all handicaps. All bets are considered void if the event is discontinued.

Over/Under – bets placed on the total amount of throw-ins taken by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First throw-in – bets placed on which team will perform the first throw-in in a game. If an event is abandoned after the first throw-in in the game has been taken, all bets are still considered valid. If an event is discontinued before any throw-ins have been taken, all bets are considered void.

Last throw-in – bets placed on which team will take the last throw-ins during an event. All bets are considered void if an event is discontinued.

  1. Specific 10-minutes Over/Under

14.1 Points relate to goals, corners, games, etc.

10th Minute O/U 00:00 – 10:00 O/U: Total number of points to be scored from minute 00:00 to minute 10:00 All bets must be placed at or before the end of the 10th minute.

20th Minute O/U 10:01 – 20:00 O/U: Total number of points to be scored from minute 10:01 to minute 20:00 All bets must be placed at or before the end of the 20th minute.

30th Minute O/U 20:01 – 30:00 O/U: Total number of points to be scored from minute 20:01 to minute 30:00 All bets must be placed at or before the end of the 30th minute.

14.2 The specific 10th Minute O/U bets are settled according to the precise time that a goal is scored (when the ball gets past the goal line), the same applies to the number of corners bets (corners taken). If an event is discontinued all bets placed on 10-minute periods that have not been completed will be considered void.

14.3 If a specific 10-minute period has already passed though all bets will be considered valid. Any actions including play in or around the penalty spot; a penalty; a dangerous free-kick and similar will be subject to approval from the Company if such actions have been undertaken in the last two (2) minutes before a 10-minute period expires. If there is an inconsistency in the results displayed in the results section of the website, the contradiction will be defined by using the Company’s video materials of the event in question as a reference, to define the accurate result.

14.3 Nevertheless, if there is no such video material of the event in question, then the accurate result will be determined in regards to the result of the mentioned event’s governing body as declared on the official website. In a case, where the official website is incapable of supplying such data, or this information is erroneous on the official website itself, the Company holds its prerogative to make decisions/corrections/alterations to define the final outcome. The Company’s decision is final and binding.

  1. Draw No Bet (DNB), 1st Half DNB, 2nd Half DNB, Full-Time DNB

Bets placed on the prediction of a Home or Away win in a match. If the game ends in a draw all bets will be refunded.

First Half DNB - Bets placed on the prediction of a Home or Away win only in the first half of a match. If the first half of the game ends in a draw all bets will be refunded.

Second Half DNB - Bets placed on the prediction of a Home or Away win only in the second half of a match. If the second half of the game ends in a draw all bets will be refunded.

  1. Both/One/Neither to score

Both – Both teams in a match to score One – Either of the teams in a match to score Neither – Both teams in a match fail to score

16.1 If an Event is abandoned after only the home team has scored a goal, then ‘Neither’ bets will remain valid while ‘Both’ and ‘One’ bets will be considered void.

16.1 If an Event is abandoned after only the Away team has scored a goal, ‘Neither’ bets will remain valid while ‘Both’ & ‘One’ will be void. If an Event is abandoned after both the Home and Away team have scored goals, all bets will remain valid. If an Event is abandoned without any goal being scored, all wagers will be considered void.

Rule 1:

Home score ≥ 1, Away score = 0 (1, 2..:0) Both- Refund One- Refund Neither-Lose

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Both-Win One-Lose Neither-Lose

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…) Both – Refund One – Refund Neither – Lose

  1. To win to nil

Bets on whether a team will win without conceding a goal before the end of the match. All bets will be settled at the end of the scheduled time for the game excluding extra time and penalty shootouts.

If an Event is abandoned after only the home team has scored, then all ‘Away’ bets will remain valid while ‘Home’ bets will be void. If only the Away team has scored a goal, then ‘Home’ bets will remain valid while ‘Away’ will be void. If both the Home and the Away team have scored, all bets will remain valid. If an Event is abandoned before a goal has been scored, then all wagers will be void.

Rule 1:

Home score ≥1, Away score= 0 (1, 2..:0) Home – Refund Away – Lose

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Home – Lose Away – Lose

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…) Home – Lose Away – Refund

  1. 3-way handicap

All bets will be settled according to the odds displayed using the actual score in the match adjusted for the handicap.

  1. To win either half

Bets placed on the prediction that a team will score more goals than their opposition in one of two halves.

Home to Win Either Half - Bets placed on whether the Home team will be able to score more goals than the Away team in one of two halves. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

Away to Win Either Half - Bets placed on whether the Away team will be able to score more goals than the Home team in one of two halves. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

  1. To win both halves

Bets placed on whether the selected team will be able to score more goals than their opposition in both halves of the match.

Example:

If the team you have chosen scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore all bets would be lost.

Home to win both halves - Bets placed on the Home team to score more goals than the opposition in both halves of the match. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

Away to win both halves - Bets placed on the Away team to score more goals than the opposition in both halves of the match. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

  1. Draw/ No Draw

Bets predicting whether the final result in a match will be a draw or not a draw. All bets will be settled at the end of the scheduled time for the game excluding extra time and penalty shootouts.

  1. Odd/Even

1st Half Odd/Even - Bets predicting whether the number of goals scored in the 1st half will be an odd or even number.

Full-Time Odd/Even - Bets predicting whether the number of goals scored in the match will be an odd or even number.

  1. Full Time

All bets will be settled at the end of the scheduled time for the game excluding extra time and penalty shootouts. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

American Football

1 Settlement

1.1 All bets on American Football are based on the official result at the end of Regular time (incl. Overtime if played) unless otherwise stated or the bet has already been settled.

1.2 Any post-game disputes by either team that alter the final outcome of a game at a later point will not be considered for settlement purposes.

1.3 In the event of uncertainty about the outcome of a bet, the settlement will be determined by the official result called by NFL.

1.4 Bets on matches that are abandoned will be void (no action), unless the bet has already been settled or if an official result has been called.

1.5 Bets on postponed, cancelled and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick off time.

1.6 Bets on matches that are played in a different venue than originally announced will be void.

1.7 If a game is adjourned after the 55th minute and isn’t resumed that same day, then irrespective of whether the game is completed on another date, bets will be settled according to the result of the game at the time of the interruption.

1.8 If an event is adjourned before the 55th minute and is not resumed that same day, all wagers placed on the full game will be marked as 'invalid' and all stake amounts - refunded. If part of the game has been completed (i.e., first quarter, first half, second quarter, or third quarter) those bets will be marked as “action” provided the entire period has been complete.

1.9 Bets on the Game and 4th quarter, and 2nd Half include points scored in overtime.

1.10 All results are taken when the official outcome is declared at the end of the game by the governing body (NFL.com, NCAA.com etc.) and any subsequent changes to the statistics are not valid for betting purposes.

  1. Match Winner

2.1 Bets on 'Match Winner' must predict the winner of the match.

3 Half Time Markets

3.1 Bets on 'Half Money Line' must predict the winner of the half. Including Overtime.

3.2 Bets on 'Half Money Line 3-Way'must predict the outcome of the half with three options available.

3.3 Bets on 'To Win Both Halves' must predict the winner of the first and second halves.

4 'Total' Markets (including Overtime)

4.1 Bets on 'Total/Half Total/Quarter Total' must predict whether the total number of points in the given period (Quarter/Half/Fulltime) is above or below the displayed digit.

4.2 Bets on 'Total Touchdowns/Field Goal' must predict whether the total number of touchdowns/Field Goals in the given game period (Quarter/Half/Fulltime) is above or below the displayed digit.

4.3 Bets on 'Team Total Touchdowns/Points/Quarter Team Total/Half Team Total' must predict whether the team number of touchdowns/points in the given period (Quarter/Half/Fulltime) is over or under the displayed digit

4.4 Bets on 'Total Passing Yards/Rushing Yards/ Rushing Attempts/Passing Attempts/Passing Completions/Touchdown Passes must predict whether the number of the displayed market is over or under the given value.

4.5 Total Markets may be offered with a third option, '3-Way markets' for exact.

4.6 In the event that the total number of points is identical to the displayed line, all bets will be void.

5 Quarter Markets

5.1 Bets on 'Quarter Money Line' must predict the winner of the listed quarter

5.2 Bets on 'Quarter Money Line 3-Way' must predict the outcome of the quarter with three options available.

  1. Handicap Bets

6.1 Bets on Handicap Winner must predict the winner of the match after the final score has been adjusted by the handicap.

6.2 Bets on Half Time Handicap must predict the winner of the match after the half score has been adjusted by the handicap.

6.3 Bets on Handicap Quarter must predict the winning team after the quarter score has been adjusted by the handicap.

6.4 In the event of a tie, the bets will be void.

  1. Winning Margin

7.1 Bets on Winning Margin must predict the point range for the winning team (e.g., 1-2.3-4,10-13, etc./).

7.2 Winning Margin markets could be offered for different match periods (e.g., Quarters, Halves, or Full Time).

7.3 Winning Margin markets could be offered with 3,4,5,11,14, options available.

  1. Half Time / Full Time

8.1 Bets on 'Half Time / Full Time' must predict the winners for both game periods (first half and match).

  1. Team To Win Most Quarters

9.1 Bets on 'To Win Most Quarters' must predict the team that won the greatest number of quarters during a match.

9.2 If the result of a specific quarter is a tie, then neither team wins that quarter.

9.3 Overtime is NOT included in this market. If a match is suspended or abandoned, then all bets will be void.

  1. Race To Points

10.1 Bets on 'Race To' must predict which team wins the displayed number of points first.

10.2 Race To Markets may be offered to different game periods (Quarters, Halves and Full Time).

  1. Team To Score At Least

11.1 Bets on 'Team To Score At Least' must predict the listed number of points to be scored by the displayed team for the listed game period.

11.2 Bets on 'Both Teams To Score At Least' must predict the listed number of points to be scored by both teams for the displayed game period.

11.3 Bets on 'Team To Score At Least' markets may be offered for different game periods.

  1. Player Specials

Player Special Markets refer to Player Touchdowns, Passing Yards, Rushing Yards, Receiving Yards, Passing Touchdowns, Rushing Attempts, Receptions, Longest Pass Completion, QB Passing Yards, Passing Attempts, Passing Completions, Passing Interceptions, Kicking Points, Longest Receptions, Rushing Touchdowns, Receiving Touchdowns, Touchdown Receptions, Tackles, Assist, Defensive Tackles, Defensive Assist.

12.1 Bets on Player Special markets must predict if the displayed player made over or under the given Market in the match (e.g., Tom Brady Over or Under 210 passing yards.).

12.2 Player Special Markets may be offered for different time periods (Full Time, Halves, Quarters).

12.3 Bets on 'Touchdown Scorer' must predict the players who will score touchdowns in the match/quarter/half.

12.4 Bets on 'Next Touchdown Scorer' must predict the next player who will score touchdowns in the match.

12.5 Bets on Team Next Touchdown Scorer' must predict who scores the next touchdowns for the displayed team.

12.6 Bets on 'Player To Score 2/3 or More Touchdowns' must predict whether the displayed player will score 2,3 or more Touchdowns in the match.

12.7 Outcomes for player special markets include any overtime played unless it has been specified otherwise.

12.8 All results are taken when the official outcome is declared at the end of the game by the governing body and any subsequent changes to the statistics are not valid for betting purposes.

  1. Will The Match Go Into Overtime?

13.1 Bets on the listed market must predict if the event goes to overtime.

  1. Highest Scoring Quarter/Half

14.1 Bets on 'Highest Scoring Quarter/Half' must predict which is the Quarter/Half with the most scored points.

  1. First/Last Touchdown Scorer

15.1 Bets on 'First/Last Touchdown Scorer' must predict the player who will score the first/last touchdown.

  1. Next Score Game

16.1 Bets on 'Next Score Game 3-Way' must predict whether the next scoring play is a touchdown, field goal, or other.

16.2 Bets on 'Next Score Game 6-Way' must predict whether the next scoring play is a home/away touchdown, field goal, or other.

16.3 If the match is abandoned or completed and a touchdown, field goal, or safety has not occurred bets will void.

  1. Both Teams To Score (Points)

17.1 Bets on ‘Both Teams To Score’ must predict if both teams will score the displayed number of points in the match. Bets will be void if the match is.

  1. Tournament Bets

Superbowl, Conference, or Division Winner 18.1 Bets on these markets must predict the winner of the Superbowl, Conference, or Division.

18.2 If the regular NFL season is not completed, bets on these markets are void. Bets on Division winners will stand providing the Divisions are completed.

Conference / Division Betting 18.3 Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example, NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West, and South). Prices are offered for each participating team to win their respective division and conference.

NCAA Football Conference Championship Futures 18.4 If the conference has an official championship game, the winner of that game is considered to have won that conference. For Divisional Odds within the conferences, the team participating in the Conference Championship game is considered to have won that division. Teams must play every scheduled regular season game for action.

Australian Rules

  1. Settlement

1.1 All bets on Australian Rules matches are based on the score at the end of 80 Minutes play. Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes.

1.2 Bets will be settled on official AFL result only.

1.3 During the regular season, matches can end draw. In playoffs and some tournaments, in case of an equal result after 80 minutes, an Overtime (Two periods of five minutes) will be played.

1.4 Odds related to the result of the match after Overtime may be offered at the end of a scheduled 80 Minutes play.

1.5 If a match is abandoned before the completion of 80 Minutes' Play, all bets will be void, unless otherwise stated or the bet has already been settled.

1.6 Game of Australian Rules is contested by two sides of 22 players each, with 18 players per team on the field.

1.7 Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time.

  1. To Win the Match

2.1 Bets on ‘To Win’ must predict the team with the most points after the end of the game.

2.2 If the match ends draw in the regular season, ‘To Win’ selections will be void.

2.3 If the match ends draw in the playoffs, the winner will be decided in the overtime.

  1. Over/Under Markets

3.1 Bets on 'Total Points' market must predict whether the total number of points scored in the regular 80 minutes’ play, will be under or over the quoted number unless otherwise stated.

3.2 Bets on 'Half Total Points' must predict whether the total number of points scored in the first half will be above or below the displayed number.

3.3 Bets on ‘Quarter Total Points' must predict whether the total number of points scored in the listed quarter will be above or below the displayed number.

3.4 Bets on Team 'Total Points' whether the total number of points for the displayed team are over or under the listed number.

3.5 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Handicap

4.1 Bets on ‘3-Way Handicap/Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap.

4.2 Handicap bets may be offered for different time periods.

4.3 Handicap bets are offered for regular time or including overtime.

  1. Double Result

5.1 Bets on ‘Double Result’ must predict the result at Half Time and Full Time.

5.2 Bets will be void if 80 Minutes' Play is not completed.

  1. Winning Margin

6.1 Bets on 'Winning Margin' must predict the difference of the points by the winning team.

6.2 There may be offering different variations of the margins.

  1. Highest Scoring Half

7.1 Bets on "Highest Scoring Half" must predict the half with the highest number of points.

  1. Race To Points

8.1 Bets on 'Race to' must predict which team wins the displayed number of points first.

8.2 Bets on 'Race to' may be offered for different game periods.

  1. First/Last to Score

9.1 Bets on "First/Last to score" must predict the team to score the First/Last in the match.

  1. Match Result and Total

10.1 Bets on Match Result and Total must predict the winner of the match and if the total number goals in over or under the displayed value.

  1. Will The Match Go into Overtime?

11.1 Bets on the listed market must predict if the event goes to overtime – Yes/No.

Badminton

  1. Settlement

1.1 If an event is postponed or suspended, then all bets are still considered valid if the match continues within twelve hours after the initial start time.

1.2 All bets will be void if a match has not been completed due to a player's retirement or disqualification, except for bets that have already been settled unconditionally.

1.3 If a player/s does not start a tournament or match, then all bets on that player/s will be void.

1.4 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.5 In the case of a player or a pairing is disqualified or cannot finish a game then all bets excluding the ones that have already been determined, are considered void.

1.6 In case a game is suspended or postponed all bets are counted as valid should the game continue within twelve hours after its original start.

  1. Winner

2.1 Winner market refers to the winner of the match.

2.2 First/Second/Third Set Winner bets relate only to the outcome of the specific set. In case the set is not completed or doesn’t start at all, all the bets are considered void.

  1. Set Winner

3.1 First/Second/Third Set Winner bets relate only to the outcome of the specific set. In case the set is not completed or doesn’t start at all, all the bets are considered void.

  1. Handicap Bets

4.1 Bets on 'Handicap' must predict the winner of the match points after the final score has been adjusted by the displayed handicap.

4.2 Bets on 'Game Handicap' must predict the winner of the game after the score has been adjusted by the listed handicap.

4.3 Bets on 'Games Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.4 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. Over/Under

5.1 Bets on 'Total Match Points' must predict whether the total number of points in a match is above or below the displayed digit.

5.2 Bets on 'Game Total Points' must predict whether the total number of points in a game is above or below the listed digit.

5.3 Bets on 'Player Total Points' must predict whether the total number of points for a player in the match is above or below the displayed value.

5.4 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Game Race To - Points

6.1 Bets on 'Race To' predict which team won the race to 5,10,15,20 etc. points in each game.

  1. Game Point Betting

7.1 Bets on 'Point Betting' must predict which team won the displayed point in the given game.

  1. Game Lead After

8.1 Bets on 'Lead After' should predict the winning team after 5,10,15,20 points have been played in each game.

  1. Game Extra Points

9.1 Bets on 'Extra Points' must predict if any extra points are played in the game. If the result reaches 20-20 this is an indication that there will be extra points played in the game.

Example:

21-19 - No Extra Points;
23-21 - 4 Extra Points were played

  1. Game Winning Margin

10.1 Bets on 'Winning Margin' must predict the exact difference of points for the winning team in the game.

  1. Correct Score

11.1 Bets on "Correct score" must predict the exact result of the games/points.

  1. Game Winner and Total Points

12.1 Bets on 'Game Winner' and 'Total Points' must predict the winner of the game and if the total number of points are over or under the displayed value.

  1. Match Result and Total

13.1 Bets on' Match Result' and 'Total' must predict the winner of the match and if the total number of points are over or under the displayed value.

Bandy

  1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting).

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided.

1.3 In the event of match is played at a changed venue, all bets will be void.

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed.

  1. Total Markets

3.1 Bets on 'Total Goals 'must predict whether the total number of goals will be over or under a specific number. Extra time does not count.

3.2 Bets on 'Half Total Goals' must predict whether the total number of goals scored in the half will be above or below the displayed number.

3.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team is over or under the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 'Half Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Race To

6.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

Baseball

  1. Settlement

1.1 Bets made before the start of the game on the Game-period Money Line market have action as long as at least 5 innings (or 4.5 innings if the Home team is winning) are completed. If a game is called before 9 innings (or 8.5 innings of the Home team wins) are complete, the score at the end of the last completed inning will be considered final. All Game-period markets, other than the Money Line, have action only once 9 innings or (8.5 if Home team wins) are completed. Periods that have been played to completion will have action even if the game is not completed.

1.2 All bets will be void (no action) on matches that are abandoned before the full nine innings have been completed (eight if the home team is winning) with the exception of Match Prices (Moneyline) where games are official after five innings of play (or 4.5 innings if the home team is winning) unless otherwise stated or the bet has already been settled.

1.3 All bets will be void (no action) on matches that are postponed, rearranged, or moved to a different venue.

1.4 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.5 A pitcher is considered to have started a game once they have thrown the first pitch for their team. A non-pitcher is considered to have started the game once they have made their first plate appearance.

1.6 In games where a “Mercy Rule” is expressly part of the rules, all Periods are considered to have been played to completion when a Mercy Rule is invoked. If an MLB game is suspended in order to be resumed more than 12 hours from the first pitch, all pre-game bets on the Game-period markets are void and bets on completed periods have action.

1.7 If an MLB game is suspended in order to be resumed more than 12 hours from the first pitch, all pre-game bets on the Game-period markets are void and bets on completed periods have action

  1. General Player Prop Rules

2.1 The player must be in the starting lineup for wagers to have action, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player).

2.2 The game must be played for at least 8.5 innings if the home team is ahead for Player prop purposes or 7 innings (6.5 innings if home team is ahead) in a 7-inning game unless settlement has already been determined from an official, shortened, game.

2.3 Extra innings count toward wagers.

2.4 All props have listed pitchers.

  1. Money Line 3-way

3.1 Bets on 'Money Lime 3-way' must predict the winner of the match with three options available. (Excluding overtime)

3.2 Bets on 'Money Line 3-Way - First 5 Innings' must predict the leading team after the first 5 innings.

  1. To Win

4.1 Bets on 'To Win' must predict the winner of the match (Including Overtime).

4.2 Bets on 'To Win - Five Innings' must predict the winner after the end of the first five complete innings.

  1. Handicap Betting

5.1 Bets on 'Handicap Runs' must predict the winner of the match after the final score has been adjusted by the displayed handicap.

5.2 Bets on 'Handicap Runs - First 5 Innings' must predict the leading team after the first 5 innings while the score has been adjusted by the listed handicap.

5.3 Bets on 'Handicap Runs (excluding extra innings)' must predict the winner of the match after the final score (without the ET) has been adjusted by the displayed handicap.

5.4 Bets on '3 Way Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

  1. Winning Margin

6.1 Bets on Winning Margin (incl extra time) must predict the exact difference of the runs by the winning team.

  1. First/Last Team to Score

7.1 Bets on 'First/Last Team to Score' must predict which team scores first/last in the match.

  1. Seven Inning Doubleheader Rules

8.1 Bets made before the start of the game on the Game-period Money Line market have action as long as at least 5 innings (or 4.5 innings if the Home team is winning) are completed. All Game-period markets, other than the Money Line, have action only once 7 innings or (6.5 if Home team wins) are completed. Periods that have been played to completion will have action even if the game is not completed.

8.2 All Game-period In-Play markets require that the game be played to completion with 7 innings (or 6.5 if Home team wins) to have action. Periods that have been played to completion will have action even if the game is not played to completion.3. All bets on Seven Inning Doubleheader games will be void if it is not indicated that it is a seven-inning game.

  1. Total Markets

9.1 Bets on 'Total Runs' must predict whether the total number of runs in a match is over or under the displayed digit

9.2 Bets on 'Total Runs - First 5 innings' must predict whether the total number of runs at the end of the 5th inning is over or under the listed digit

9.3 Bets on 'Team Total Runs' must predict whether the team total number of runs in a match is under or over the displayed value

9.4 Bets on 'Team Total Runs - First 5 innings' must predict whether the team total number of runs in the first 5 innings is under or over the given number

9.5 Bets on '3 Way Total Runs' must predict whether the total number of runs in a match is over, under, or equal to the displayed line.

9.6 Bets on 'Total Runs - 1st,2nd, etc. Inning' must predict whether the total number of runs in the listed inning (1st,2nd, etc.) is over or under the displayed digit

9.7 Bets on 'Total Runs (excluding Extra Innings)' must predict whether the total number of runs in a match is over or under the displayed digit excluding the possible extra inning.

9.8 In the event that the total number of runs is identical to the displayed line, all bets will be void.

  1. Race To (Runs)

10.1 Bets on 'Race to' must predict which team will score the displayed number of runs first.

  1. Hits Markets

11.1 Bets on 'Most Hits' must predict the team with more hits in the game.

11.2 Bets on 'Handicap Hits' must predict the team with the most hits after their score has been adjusted by the handicap. Unless otherwise stated all bets will be settled based on the score at the end of full time.

11.3 Bets on 'Total Hits' must predict whether the total number of hits in a match is above or below the displayed digit

11.4 Bets on 'Team Total hits' must predict whether the team's total number of hits in a match is under or over the displayed digit.

11.5 Bets on 'Double Chance Hits' must predict the outcome of the Hits based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Home Run Markets

12.1 Bets on 'Most Home Runs' must predict the team with more Home Runs in the game.

12.2 Bets on 'Handicap Home Runs' must predict the team with the most Home Runs after their score has been adjusted by the handicap. Unless otherwise stated all bets will be settled based on the score at the end of full time/Overtime/extra innings.

12.3 Bets on 'Total Home Runs' must predict whether the total number of Home Runs in a match is above or below the displayed digit

12.4 Bets on 'Team Total Home Runs' must predict whether the team total number of Home Runs in a match is under or over the displayed digit

12.5 Bets on 'Double Chance Home Runs' must predict the outcome of the Home Runs based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Both Teams to Score

13.1 Bets on 'Both Teams to Score At Least' must predict if the listed number of runs will be reached by both teams for the match

13.2 Bets on 'Both Teams to Score' must predict if both teams will make a run in the match/inning.

  1. Extra Inning Yes/No

14.1 Bets on 'Extra Innings' must predict if the game is going to be tied at the end of regulation innings (9 Innings) which will lead to an Extra Innings.

  1. Run Scored

15.1 Bets on 'Run in 1st,2nd, etc. Inning' must predict if a run will be scored in the listed inning.

  1. Player Props

16.1 Bets on 'Player Runs' must predict if the total number of runs scored by the player is over or under the displayed value.

16.2 Bets on 'Player Singles, Doubles, Triples, and Home Runs' must predict if a player will reach First, Second, Third, or Home Base. The batter must hit the ball into play and reach the listed base without the help of an intervening error or attempt to put out another baserunner.

16.3 Bets on 'Player Total/Stolen Bases' must predict if the total number of total/stolen bases by the player is over or under the displayed value. Total Bases - Only Bases gained with Hits counts (Single=1, Double=2, Triple=3 and HR=4)

16.4 Bets on Pitcher Strikeouts/Outs must predict if the total number of Strikeouts/Outs is over or under the given value.

16.5 Bets on 'Player RBIs (Runs batted in)' must predict if the total number of RBIs is over or under the given value.

16.6 Bets on 'Pitcher Runs Earned' must predict if the total number of runs earned by the pitcher is over or under the displayed value.

16.7 Bets on 'Pitcher Hits Allowed' must predict if the total number of hits allowed by the pitcher is over or under the displayed value

16.8 Bets on 'Player To Record a Hit/ 2 or more/ 3 or more / 4 or more hits' must predict if the listed player will record the displayed number of hits.

Basketball

  1. Settlement

1.1 Bets will be settled at the prices shown on the website at the time the bet was accepted. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. (Live betting).

1.2 Any post-game disputes by either team after the final outcome of a game at a later point will not be considered for settlement purposes.

1.3 All pre-game bets include overtime unless otherwise stated.

1.4 The final score of the match is determined only if the match is completed in its entirety. Bets requiring a full-time outcome of a match that is abandoned will be considered void unless the specific market outcome is already determined.

1.5 3-way markets are settled on the score at the end of regulation time.

1.6 2nd Half and 4th Quarter lines placed through the pre-game coupon include overtime unless otherwise stated.

1.7 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.8 All bets on matches that are abandoned before the completion of Regular Time will be void unless already settled.

1.9 All bets on matches that are postponed, rearranged, or moved to a different venue will be void.

1.10 If the result of a match is a draw and no overtime is played (e.g., Friendly Games), all wagers are settled based on the tied final score. 2-way Match Winner, Overtime In The Game and Double Result markets will be deemed void.

1.11 If a match result is not a draw but the game goes to Overtime (e.g., Playoff), the Overtime result is counted for settlement purposes.

1.12 There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already determined.

1.13 The time and scores displayed on the website are for reference purposes only. The Home/Away venue for NCAA events is supplied serving solely as a reference.

  1. Match Winner (including Overtime)

2.1 Bets on Match winner must predict the winner of the match.

  1. Half Time Markets

3.1 Bets on 'Half Money Line' must predict the winner of the half. Including Overtime.

3.2 Bets on 'Half Money Line 3-Way' must predict the outcome of the half. 3 options.

3.3 Bets on 'To Win Both Halves' must predict the winner of the first and second halves.'

  1. Quarter Markets

1 Bets on 'Quarter Money Line' must predict the winner of the quarter. Including Overtime.

2 Bets on 'Quarter Money Line 3-Way' must predict the outcome of the quarter. 3 options.'

  1. Handicap Betting

5.1 Bets on Handicap Winner must predict the winner of the match after the final score has been adjusted by the handicap.

5.2 Bets on Half Time Handicap must predict the winner of the match after the half score has been adjusted by the handicap.

5.3 Bets on Handicap Quarter must predict the winning team after the quarter score has been adjusted by the handicap.

5.4 In the event of a tie, the bets will be void.

  1. 'Total' Markets (Including Overtime)

6.1 Bets on 'Total/Half Total/Quarter Total' must predict whether the total number of points in the given game period is above or below the displayed digit.

6.2 Bets on 'Team Total Points/Quarter Team Total/Half Team Total' must predict whether the team number of points in the given period is over or under the displayed digit.

6.3 Total Markets may be offered with a third option, '3-Way markets' for exact.

6.4 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Special Markets (including Overtime)

7.1 Special Markets refer to Rebounds, Assist, Fouls, Three-Points, Two-points and Free-Throws, Timeouts.

7.2 Special Markets can be offered for different time periods (Full Time, Halves, Quarters).

7.3 Markets (Most, Handicap, Total, Team Total, Double Chance) are applied to the Special Markets.

7.4 Bets on 'Most Rebounds/Assist/Fouls/Three-Points/Two-points/Free-Throws/Timeouts.' must predict which team will have the highest displayed number of the given value.

7.5 Bets on 'Handicap Rebounds/Assist/Fouls/Three-Points/Two-points/Free-Throws/Timeouts.' must predict the winner of the selection after the final score has been adjusted by the handicap.

7.6 Bets on 'Total Rebounds/Assist/Fouls/Three-Points/Two-points/Free-Throws/Timeouts.' must predict whether the total number of the selection will be under or over the given value.

7.7 Bets on 'Team Total Rebounds/Assist/Fouls/Three-Points/Two-points/Free-Throws/Timeouts.' must predict whether the total number of the team selection will be under or over the given value.

7.8 Bets on 'Double Chance Rebounds/Assist/Fouls/Three-Points/Two-points/Free-Throws/Timeouts' must predict the outcome of the selection based on three options - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

7.9 In the event that there is no winner after the adjustment of the Total/handicap, all bets will be void.

7.10 Outcomes for special markets include any overtime played unless it has been specified otherwise.

7.11 All results are taken when the official outcome is declared at the end of the game by the governing body (ESPN.com,NBA.com, FIBA.com, etc.) and any subsequent changes to the statistics are not valid for betting purposes.

  1. Player Specials

8.1 Player Special Markets refer to player Points, Rebounds, Assist, Fouls, Three-Points, Two-points and Free-Throws, Steals, Blocks Turnovers'.

8.2 Player Special Markets may be offered for different time periods (Full Time, Halves, Quarters).

8.3 Bets on Player Special markets must predict if the displayed player made over or under Points, Rebounds, Assist, Fouls, Three-Points, Two-points, Free-Throws, Steals, Blocks Turnovers in the match.

8.4 Player Special Markets could be combined in a single market (e.g. Player Point and Rebounds, Player Steal and Blocks. etc.)

8.5 Outcomes for player special markets include any overtime played unless it has been specified otherwise.

8.6 All results are taken when the official outcome is declared at the end of the game by the governing body (NBA.com, FIBA.com, etc.) and any subsequent changes to the statistics are not valid for betting purposes.

8.7 Bets on 'Player Double Double' must predict a player to score 10 or more points in two out of the following five categories: Points, Rebounds, Assists, Blocked Shots, Steals.

8.8 Bets on 'Player Tripple Double' must predict a player to score 10 or more points in three out of the following five categories: Points, Rebounds, Assists, Blocked Shots, Steals.

  1. Winning Margin

9.1 Bets on Winning Margin must predict the point range for the winning team (e.g., 1-2.3-4,10-13, etc.).

9.2 Winning Margin markets could be offered for different match periods (e.g., Quarters, Halves, or Full Time)

9.3 Winning Margin markets could be offered with 3,7,12,13,14,21 options available

  1. Half Time / Full Time

10.1 Bets on 'Half Time / Full Time' must predict the winners for both game periods (first half and match).

  1. Team To Win Most Quarters

11.1 Bets on 'To Win Most Quarters' must predict the team that won the most number of quarters during a match.

11.2 If the result of a specific quarter is a tie, then neither team wins that quarter.

11.3 Overtime is NOT included in this market. If a match is suspended or abandoned, then all bets will be void.

  1. Race To Points

12.1 Bets on 'Race To' must predict which team wins the displayed number of points first.

12.2 Race To Markets may be offered to different game periods (Quarters, Halves, and Full Time)

  1. Team To Score At Least

13.1 Bets on '1st/2nd Half/Quarter Team to Score At Least' must predict the listed number of points to be scored by the displayed team for the half/quarter.

13.2 Bets on 'Home Team to Score At Least / Away Team to Score At Least' must predict the listed number of points to be scored by home / away team for the match.

13.3 Bets on 'Both Teams to Score At Least' must predict the listed number of points to be scored by both teams for the match.

13.4 Bets on '1st/2nd etc. Quarter Team to Score At Least' must predict the listed number of points to be scored by the displayed team in the listed quarter

  1. Will The Match Go Into Overtime?

14.1 Bets on the listed market must predict if the event goes overtime

  1. Method Of First / Last Basket

15.1 Bets on Method of First Basket must predict the exact type of the first/last basket (e.g. free throw, two-pointer, three-pointer.

15.2 Bets on First/Last Team to Score must predict which team scored the first/last point in the listed game period

15.3 Method markets may be offered for the match (including overtime)

  1. Multi Markets

16.1 Multi Markets include two markets in one listed selection. For example, in the market 'Match Result and Total', we must predict the match winner and if the total number of points is over or under the displayed value.

16.2 Bets on 'Half Result and Total' must predict the winner of the half and if the total number of points is over or under the listed value.

16.3 Bets on 'Quarter Result and Total' must predict the winner of the displayed quarter and if the total number of points is above or below the listed value.

  1. Point Betting

17.1 Bets on 'Point Betting' must predict which team will score the displayed point.

  1. Highest Scoring Quarter/Half

18.1 Bets on 'Highest Scoring Quarter/Half 'must predict which is the Quarter/Half with the most scored points.

18.2 Highest Scoring bets exclude overtime.

Basketball 3x3

  1. Settlement

1.1 Teams play until one of them reaches 21 points. Regulation time cannot exceed 10 minutes and if no team reaches 21 points, the one with the most points scored wins. If a game ends in a tie, overtime will be played till one team scores 2 points.

1.2 Bets will be settled at the prices shown on the website at the time the bet was accepted.

1.3 Any post-game disputes by either team that after the final outcome of a game at a later point will not be considered for settlement purposes.

1.4 The final score of the match is determined only if the match is completed in its entirety. Bets requiring a full-time outcome of a match that is abandoned will be considered void unless the specific market outcome is already determined.

1.5 All bets on matches that are abandoned before the completion of Regular Time will be void unless already settled.

1.6 All bets on matches that are postponed, rearranged, or moved to a different venue will be void.

1.7 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

  1. Match Winner

2.1 Bets on Match winner must predict the winner of the match.

  1. Handicap Bets

3.1 Bets on Handicap Winner must predict the winner of the match after the adjustment of the handicap value.

  1. Over/Under Betting

4.1 Bets on Total Points must predict whether the total number of points in a match is above or below the displayed digit.

4.2 Bets on ‘Team Total Points’ bets must predict the total number of points scored by the named team at the end of the match.

4.3 In the event that the total number of points is identical to the displayed line, all bets will be void.

Beach Soccer

  1. Settlement

1.1 All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled.

1.2 In the event of any bet not being offered for in-play betting, all of the bets are accepted until the starting time of the event. All accepted bets by mistake after the starting time of the event will be void.

1.3 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.4 Match details such as dates and kick-off times displayed on the website are for guidance only. The operator is not responsible for any errors or amendments and reserves the right to edit any match details displayed.

  1. Match Winner

2.1 Bets on 'Match Winner' must predict the winner of the match at the end of Regular Time.

  1. Total Goals Under/Over

3.1 Bets on Total Goals Under/Over must predict whether the total match goals will be under or over a specific number. Extra time does not count.

3.2 If extra time is played in the match, goals scored in extra time and penalty shoot-outs are not counted for settlement purposes.

3.3 When a match is canceled/abandoned before the completion at the designated regular time, all bets will be voided, except for those the outcome of which has already been determined at the time of abandonment.

3.4 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Outright Tournament Winner

4.1 Bets on Tournament Winner must predict the official winner.

  1. Handicap Betting

5.1 Bets on 'Handicap' must predict which team will win the match or the set considering a given handicap.

5.2 Handicap betting may be offered for different match periods (first period, full time, etc.)

Beach Volleyball

  1. Settlement

1.1 Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

1.2 In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

1.3 All bets on matches that are postponed, rearranged, or moved to a different venue will be void.

1.4 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.5 In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

Example:

A set is abandoned at 20-18: bets on Under/Over 37.5 Set - Total Points are settled as winners/losers respectively since any natural conclusion to the set would have yielded at least 38 points.

1.6 Number of Sets to Exceed Score Limit: Settlement will be made in accordance with the number of sets in which at least one team exceeds the 21 points (15 points in the 3rd set) required to win the set.

  1. To Win The Match

2.1 Bets on this market must predict which team will win the match.

  1. Set Winner

3.1 Bets on Set winner must predict the winner of the nominated set.

3.2 In the event of a match being called off prior to the completion of nominated or all sets, then all bets will be deemed void.

  1. Handicap Betting

4.1 Bets on ‘Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap.

  1. Over/Under Betting

5.1 Bets on "Total Points" must predict whether the total number of points in a match is above or below the displayed digit.

5.2 Bets on "Total Sets" must predict whether the total number of sets in a match is above or below the displayed digit.

5.6 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Correct Score

6.1 Bets on "Correct score" must predict the exact result of the sets/points.

  1. Point Betting

7.1 Bets on ‘Point betting’ must predict the winner of each point in a game.

  1. Race To Points

8.1 Bets on 'Race to' must predict which team wins the displayed number of points first.

  1. Game Extra Points

9.1 Bets on 'Extra Points' must predict if any extra points are played in the game. If the result reaches 20-20 this is an indication that there will be extra points played in the game.

Example:
16-21 - No Extra Points;
25-27 - 12 Extra Points were played;

Boxing

  1. Settlement

1.1 When the bell sounds to start the first round, the bout will be reckoned official for betting purposes, irrespective of the scheduled duration or title.

1.2 If the number of scheduled rounds in a fight is altered, the following bets will be valid: the fight winner, fighter wins only, and tie options. The propositions Fight Totals and Will or Will not go will be considered valid if the updated number of scheduled rounds is greater than the total listed on the prop. Propositions for Exact Round of Ending, Fighter to Win by Knockout, Technical Knockout, Disqualification, Win by Decision or Technical Decision, and Goes the Distance will be counted as no action if the scheduled rounds are changed or wrongly posted.

1.3 A fight is a Technical Draw when it ends before the allotted number of rounds are completed. This is usually because of an accidental head-butt or foul.

1.4 For betting purposes, a bet on a fighter to be the winner "Inside Distance" wins if the chosen fighter wins by KO, TKO, DQ, or a technical decision.

1.5 For betting purposes, a bet on a fighter to be the winner by "KO" wins if the chosen fighter wins by KO, TKO, or DQ.

1.6 Any fight that is considered as "no contest" will have all bets refunded.

1.7 If the betting offer on an event counts the tie as a third option and the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost. If the betting offer counts only the two boxers, with the tie either not offered or provided as a separate proposition, and the match ends with a tie, bets on either fighter will be refunded.

1.8. An Over/Under (total) market listed on a fight consists of the total amount of completed rounds. The halfway point of a round is at precisely one minute and thirty seconds within a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds mark.

1.9 Results will be determined on the grounds of the official score at ringside. Results are not official for betting purposes until authenticated by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision founded on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be considered for betting purposes.

1.10 Unless otherwise declared, matches must go within thirty days of the scheduled date for bets to be counted as valid.

1.11 In cases not mentioned in the previous rules, the betting decision stated in the website Sports information service will be reckoned as official and binding.

  1. To Win Fight

2.1 The betting offer counts only the two boxers, with the tie either not offered or provided as a separate proposition.

2.2 If the match ends with a tie, bets on either fighter will be refunded.

  1. Fight Result 3-Way

3.1 The betting offer on an event counts the tie as a third option and if the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost.

  1. Rounds Over / Under

4.1 An Over/Under (total) market is determined by the total amount of completed rounds. The halfway point of a round is at precisely one minute and thirty seconds within a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds' mark.

  1. Points Over / Under

5.1 The Over / Under Points market is decided by the total points stated from the official judges' scorecard.

5.2 Bets will be settled respectively after the 12 rounds are completed.

  1. Fight Outcome

6.1 Bets on ‘Fight Outcome’ must predict the winning method and the winner of the match (e.g., Marlon Tapales by KO, TKO or Disqualification; Marlon Tapales by Decision or Technical Decision; Draw or Technical Draw)

  1. Fight to go the Distance?

7.1 Bets on ‘Fight to go the Distance’ must predict if the fight will fulfill all the rounds and go to a judge's decision.

  1. When will the fight end?

8.1 Bets on ‘When will fight end' must predict the exact round in which the fight will end.

  1. Round Betting

9.1 Bets on ‘Round Betting’ must predict the winner of the match and the exact time when it ended. (e.g., Bryan Flores Round 1, Shinard Bunch Round 2, Draw or Technical Draw)

9.2 If a fight is stopped before the full number of rounds has been completed, or if a fighter is disqualified, bets will be settled on the round in which the fight was stopped.

9.3 If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

9.4 Bets on ‘Round Group Betting’ must predict the winner of the match and the round group when the player won. (e.g., Bryan Flores Rounds 1-2, Shinard Bunch 3-4).

  1. Winner and Total Rounds

10.1 Bets on ‘Winner and Total Rounds’ must predict the winner in the fight and if the number of rounds is over or under the given line.

Cricket

  1. Settlement

1.1 All games should commence on the scheduled date (local time) in order for the bets to have an effect.

1.2 Delayed or Abandoned matches are cancelled unless rearranged and played on the same date (local time) or stated otherwise in the rules. Exceptions are made if the starting time on our website is not the right one. The aforementioned rules do not apply to 'Test Matches' and 'Two/Three/Four Day Matches'

1.3 In cases when the venue of a match is changed, the bets placed will remain and will assume that the home team is still assigned as such.

1.4 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.5 The wagers will be settled according to the official governing body of the relevant match or competition.

1.6 For all two-way markets push rules apply.

1.7 In case of bad weather, matches will be governed by the official rules of the competition, with the exception of a match being decided upon a bowl out or the toss of a coin, in which case all bets will be void.

1.8 In the case when no specific price or state is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled according to the official result. Bets will be settled on the official result in competitions where a bowl out or super over determines a winner.

1.9 1st Over Total Runs - Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined.

1.10 Runs Off Delivery - Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.

  1. To Win

2.1 Bets on 'To Win' must predict the winning team with two options available.

2.2 Extra over is included

  1. Match Result

3.1 Bets on 'Match Result' must predict the winning team with three options available(1X2).

3.2 Extra inning not included,

  1. Draw no bet

4.1 Bets on "Draw no bet" must predict the winner of the match with two options available. 2. In case of a draw, all bets will be refunded.

  1. Total Wickets

5.1 Predict whether the total number of wickets is over or under the listed value

  1. Ducks

6.1 Bets on "Ducks" must predict if a batter was dismissed without a run scored.

  1. Total Extras

7.1 Bets on Extras must predict the runs that will not be scored by a batter (Wides, No Balls, etc.)

  1. Test Matches / First-Class Matche

8.1 Bets will be active according to the official result in the case in which at least one ball has been bowled. All bets will be void if the match is abandoned due to outside interference.

  1. 1st 6 Over Runs

9.1 The bet will be void if the specific number of overs are not complete. Unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.

  1. 1st 12 Over Runs

10.1 The bet will be void if the specific number of overs are not complete. Unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined. 

  1. Next Over Runs

11.1 The over that has been specified must be completed for bets to stand unless there has already been a settlement determined.

11.2 If innings end during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including severe weather conditions, in which case all bets will be void, unless settlement has already been determined.

  1. 5 Over Run Bands

12.1 If the number of overs selected has been incomplete due to bad meteorological circumstances or some external factors, all bets will be void, unless there was already a statement of the bed. If the selected overs number is more than the natural length of the innings.

12.2 The bets will stand if a team is all out in less than the selected overs or if it reaches their target, and if the natural length of the innings is less than the selected number of overs.

  1. Top Bowler/Top Batsman

13.1 Iny quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. In the event of two or more players ending on an equal number of runs, Dead-heat rules apply.

13.2 The innings that count are only the first ones. Bets will be void for players not selected in the starting 11 or designated as substitutes.

13.3 Bets on players that do not bat or field will be settled as losers. If two or more players end on an equal number of wickets, then the bowler with the least number of runs conceded will be assigned as winner.

13.4 Before the game is interrupted or all out, there is a minimum number of overs that should be played. Otherwise all bets will be void. One day International – 20 overs All Domestic 40 Over Competitions – 10 overs All Domestic 50 Over Competitions – 20 overs All Twenty20 Cup – 6 overs 10 Over Matches – 6 overs Test Cricket – A minimum of 50 overs must be bowled unless All Out. Otherwise, the bets are void.

  1. Test Series

14.1 In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

14.2 In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

  1. Total Match Sixes

15.1 Predict if the total number of sixes will be over or under a specific figure. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.

15.2 Only Sixes scored from the bat (off any delivery – legal or not) will count towards the total Sixes. Overthrows and extras do not count.

  1. Next Over Wicket? (Yes/No)

16.1 Any wicket including run outs will count, because of settlement purposes.

16.2 A batsman retiring hurt does not count as a wicket.

16.3 If the batsman is retired or timed out, then the wicked is counted as to have taken place on the previous ball.

16.4 If Over is not completed and market is still not determined, then the bets will be void.

  1. Next Over Odd/Even

17.1 Zero will be deemed to be an even number.

17.2 Bets will be void if over is not completed.

  1. Fall of Next Wicket

18.1 If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.

18.2 A batsman retiring hurt does not count as a wicket because of settlement purposes.

18.3 In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined.

18.4 Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined Total Match Fours Total Match Wides Total Match Run Outs Predict if the number of run outs will be over or under a specific figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

  1. Man Of The Match

19.1 Bets are set on the man of the match that has been officially declared.

  1. To Win The Toss

20.1 Means to predict which team will win the coin toss at the beginning of a game.

  1. Innings Runs

21.1 If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.

21.2 In One Day matches – bets will be cancelled in the case of intervention of rain or any other circumstance that may cause a delay results in the number of overs being reduced by 5 or more from the originally scheduled unless the market is already determined.

21.3 Twenty20 matches – there will be a cancellation of bets if the intervention of rain or any other delay results in the number of overs is being reduced by 3 or more from the originally scheduled, unless the market is already determined.

  1. Highest Individual Score

22.1 Minimum number of Overs must be played, otherwise all bets will be void: Twenty20 matches – full 20 overs for each Team; One Day matches – at least 40 overs for each Team; Test & First-Class matches – whole match counts; if a game is drawn there must be a minimum of 200 overs bowled for settlement

  1. Highest Opening Partnership

23.1 Predict which team will score more runs on their 1st Partnership. Once 1 ball has been bowled in each team’s 1st innings, bets stand.

  1. Wickets Lost In "X" Runs

24.1 The settlement is being determined according to the number of wickets lost by the time a specific score is reached.

24.2 If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the market result.

24.3 Test Matches and First-Class Matches – All bets will stand irrespective of delays caused by rain or for any other reason.

24.4 One-Day Matches – Bets will be cancelled if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

24.5 Twenty20 Matches – Bets will be cancelled if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more than that scheduled when the bets were struck unless there is a determined settlement of bets.

  1. Most Match Sixes

25.1 Predict which team will score the most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled. The whole match counts in Test and County Championship.

25.2 Bets will be void unless a minimum of 200 overs is bowled in test-drawn games.

25.3 In 20 matches there must be 20 overs scheduled and an official result.

25.3 In One Day matches where the overs have been reduced and the outcome has not been determined yet, bets will be void.

25.4 For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

25.5 In matches decided by a Super Over, sixes hit during the super over will not be counted due to settlement purposes.

  1. Player To Score Most Sixes

26.1 Bets placed on a player not in the starting 11 will be cancelled.

26.2 The minimum number of overs must be scheduled, otherwise, all bets will be cancelled, unless there is an already determined settlement.

26.3 If one or more six is scored, bets on players who are selected but do not bat will be settled as losers. In matches where the Super-Over is conclusive, sixes hit during the Super-Over will not count for settlement purposes. Bets will be void if no Sixes are scored. Twenty20 Matches - The full 20 overs for each team. One-Day Matches - At least 40 overs for each team.

  1. 1st Wicket Method

27.1 Predict how the first wicket in the game will be scored.

27.2 All bets will be void if the game is abandoned before a wicket is scored or if there isn’t a wicket scored in the whole match.

27.3 The available options are: LBW, Caught, Bowled, Run Out, Stumped, and Any Other (includes Sent Off/Retired Out).

  1. A Fifty/Hundred Score In Match

28.1 The minimum number of overs below must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets will be cancelled, unless a settlement is already decided. •Twenty20 Matches - The full 20 overs for each team • One-Day Matches - At least 40 overs for each team • Test and First Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled

  1. Most Run Outs

29.1 Predict which team will create the most run-outs whilst fielding. All bets will be void if a match is abandoned.

29.2 If the overs in a match are reduced and the match result is reached, then the team with the most run-outs whilst fielding regardless of the number of overs bowled will be the winner.

29.3 In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches and First-Class Matches, all innings of the match will count.

  1. 1st Over Total Runs

30.1 Predict the total runs scored during the 1st over of the match. Included will be extras and penalty runs. Bets will be void if 1st Over is not completed.

31 1st Innings Score

31.1 No matter which team bats first, prices will be offered for the number of runs scored during the first innings of the match.

31.2 Unless the settlement is already determined, the following minimum number of overs must be scheduled, otherwise, they will be void. • Twenty20 Matches - The full 20 overs for each team. • One-Day Matches - At least 40 overs for each team.

31.3 Test and First-Class Matches – Declarations will be considered at the end of an inning for settlement purposes. In the event of the 1st innings being forfeited, all bets will be void. In the event of an innings not being completed due to outside interference or bad weather, all bets will be void unless a settlement is already determined.

  1. 1st Innings Lead

32.1 Both teams must complete their first innings for bets to be active (including declarations). Dead-heat rules apply.

32.2 Runs At Fall Of 1st Wicket

32.3 Predict the number of runs in the game at which the first Wicket will fall. If the match is abandoned before the fall of the first Wicket, or if there is no Wicket at all in the game, then bets will be void unless bet is already determined.

  1. Dismissal Method

33.1 Predict the method by which the first/next Batsman will be taken out. All bets will be void if there are no Wickets in the game or after the bet has been placed in Live Betting.

33.2 Method of Dismissal 2-Way: The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

33.3 Method of Dismissal 6-Way: The available options are: Caught, Bowled, LBW, Run Out, Stumped, or Any Other (includes Sent Off/Retired Out). All bets will be void if no further wickets fall.

  1. Odd/Even

34.1 Predict if the number showing the sum of all runs scored in the relevant period (Match, Innings, Over) will be odd or even.

34.2 For settlement purposes, there will be Extras and Penalty runs included. All bets on the relevant period will be void if it is not finished.

  1. Total Runs In Match O/U

35.1 Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. All bets will be void if the relevant period is not finished.

35.2 Unless a settlement is already determined, the following minimum number of overs must be scheduled otherwise all bets are void. • Twenty20 Matches - The full 20 overs for each team. • One Day Matches - At least 40 overs for each team

35.3 Test and First-Class Matches - The whole match counts. There must be a minimum of 200 overs bowled in draw matches.

  1. Race To 10 Runs

36.1 Predict which will be the player to score the first 10 Runs in the game.

36.2 All bets will be void if all the listed players stop batting.

36.3 Bets stand no matter which of the players starts batting first.

36.4 Option Neither is the winner if neither of the listed players reaches 10 Runs.

36.5 If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

  1. Total Match Sixes

37.1 Predict if the number of sixes scored during the match will be over or under a given number.

37.2 Push Rules apply. All bets will be void if a match is abandoned before the needed Overs for different types of matches have been reached.

37.3 The whole match counts in Test and County Championships.

37.4 Bets will be void if a minimum of 200 overs is not bowled in drawn games.

37.5 In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.

37.6 Bets will be void in One Day matches where the number of overs has been reduced and the outcome has not been determined yet.

37.7 For the purpose of the settlement, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

37.8 Sixes hit during the Super-Over will not count for settlement purposes in matches decided by a Super-Over.

  1. Team With Highest 1st 6/10/15 Overs Score

38.1 Predict which team will have the higher score after the 1st 6/10/15 Overs. Push Rules apply. If either team does not complete the number of overs stated or bet is not already determined, then the bets will be void. In the event of a tie, bets will also be void. 38.2 If the number of overs stated is not completed by each team, bets will be void unless the bet is already determined. Bets will be void in the event of a tie.

  1. Batsman Matches

39.1 Predict which Batsman will score more runs in the game. Push rules apply. Only the first innings count for settlement purposes in Test and County championship matches. If each Batsman has faced at least one ball, bets will stand.

  1. Outright

40.1 Predict the winner of the league. Unless otherwise stated, bets are settled on the final position of the league.

  1. To Win Pool

41.1 Predict the team which will finish top at their Pool.

  1. Finalists

42.1 Predict which will be the two teams that will play in the Final of the Tournament.

  1. Stage Of Elimination

43.1 Predict at which stage of the Tournament a certain team will be eliminated.

  1. To Reach The Final 44.1 Predict if a team is going to reach the final of the Tournament or not.

  2. Fall of Next Wicket

45.1 Predict if the next wicket will fall before or after a certain amount of runs have been scored.

45.2 Bets will be void if the wicket stated does not fall unless a winning market has already been established.

45.3 If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls.

  1. Three/Four/Five Day Matches

46.1 A minimum of 50 overs must be bowled unless All Out or the team declares. Unless the settlement of bets is already determined, bets are void. If innings are forfeited, all bets will be void.

Cycling

1 Settlement

1.1 All bets are settled on the results published by the official race governing body and taking into account any enquiries/jury decisions made within 24 hours of the respective stage start time. Beyond this time frame, subsequent enquiries, disqualifications, and/or appeals will not affect bets. For multi-stage events, in the event of stages being cancelled, then the official standings after the last completed stage will be used for settlement purposes, providing one stage is completed in full. Where Overall markets are revised in between stages, any bets placed after the final completed stage will be void.

1.2 Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

1.3 Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage, then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish, then the cyclist who completes the specific event/stage will be deemed the winner.

1.4 Individual Stage/Outright Betting/Rider Finishing Position - Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned.

1.5 For Team Classification markets, settlement is based on final standings in time-based classifications (should there be more than one Team Competition in a specified event).

1.6 Event Specials - The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined:

Cyclist Number of Stage Wins - in the event a cyclist not starting the specified event, bets will be deemed void. Cyclist To Finish in Top 3 - in the event a cyclist not starting the specified event, bets will be deemed void. Number of Finishers - the scheduled number of teams must start the specified event for bets to stand. Number of riders to wear Yellow Jersey - the scheduled number of teams must start the specified event for bets to stand   Darts

  1. Settlement

1.1 In the event of match is abandoned all bets will be void unless otherwise stated or the bet has already been settled.

1.2 All bets on matches that are rearranged or moved to a different venue will be void.

1.3 Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment.

1.4 For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes, the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

1.5 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

  1. Handicap Betting

2.1 Handicap bets must predict which player will win the set/leg considering a given handicap.

2.2 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. Double Result (Legs/Sets)

3.1 Predict the result after the specified number of legs/sets and the overall winner of the match. All bets are void if the match is not completed.

  1. First or Next Leg/Set Markets

4.1 Bets on these markets must predict which player will win the first/next leg.

4.2 In the event of a match being called off for any reason whatsoever, all bets on uncompleted legs/sets will be deemed void.

  1. First/Final Leg Winning Double - Colour

5.1 The Bull counts as red. The leg must be completed for the bets to stand.

  1. First Leg Winning Double - Value

6.1 The Bull counts as Any Other. The leg must be completed for the bets to stand.

  1. Race to Legs

7.1 Either player must win first the displayed number of legs for bets to stand.

  1. Match Total Legs / Sets

8.1 Bets on 'Match Total Legs / Sets' must predict whether the total number of legs / sets scored in a match (combined for both players) will be under or over the given value.

  1. 180s Rules

9.1 Bets on 'Match Total 180s' must predict whether the total number of 180s scored in a match (combined for both players) will be under or over the given value.

9.2 Bets on 'Most 180s' must predict which player will score the most 180s.

9.3 Bets on 'Player Total 180s' must predict the total number of 180s scored by a player is under/over the given value.

9.4 Bets on 'First / Last 180s' must predict which player will score First / Last 180s.

9.5 Bets on '180 in Leg 1, 2,3, etc.' must predict if there will be 180s scored in the given leg.

9.6 Bets on 'Both Players to Score At Least -180s' must predict the listed number of 180s to be reached by both players.

  1. Match Result

10.1 Bets on ‘Match Result’ must predict the leg winner, 3 options. For settlement purposes, the 3-Way market includes the Tie option.

10.2 Bets on 'To win' must predict the leg winner. Bets will be void in the 2-Way market if the match result is a tie.

  1. Match Winner

11.1 Bets on 'Match winner' must predict the person with the most legs/sets in the match.

  1. Highest Checkout

12.1 Bets on 'Highest Checkout' must predict which player will score the highest checkout.

12.2 Bets on 'Highest Checkout Players' must predict the highest checkout for both players.

12.3 Bets on 'First 100+ Checkout' must predict which player will hit 100+ checkout first.

12.4 Bets on 'Total Highest Checkout' must predict whether

12.5 Highest Checkout in a Selected Match - All bets void if the match is not completed unless the highest checkout has exceeded the quote

  1. Winner First 2,4,6 Legs

13.1 Bets on 'Winner First 2,4,6 Legs' must predict the winner of the displayed legs.

  1. Match Correct Score

14.1 Bets on 'Correct score' must predict the exact result of the legs or sets in the event.

14.2 Bets on 'Correct Score First 2,4 Legs' must predict the exact score after the 2nd or 4th legs.

  1. 9 Dart Finish

15.1 Will Selected Player Record a 9 Dart Finish in a Match - All bets void if the match is not completed unless a 9-dart finish has already achieved

15.2 Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.

15.3 Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed. Bets stand regardless of player withdrawals.

Esports

  1. Settlement

1.1 The start dates and times displayed on our website for eSport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 48 hours from the actual scheduled start time, then bets on the match will have no action and be refunded. The exception being any bet on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.

1.2 If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object

1.3 If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.

1.4 All bets will be settled using the official result as declared by the relevant governing body of the competition concerned.

1.5 If a draw option has not been made available, then extra time will count if played.

1.6 If a player/team withdraws before a tournament begins, or retires during a tournament, bets on that player/team to win the tournament, or to advance in the tournament, will be canceled and stake refunded.

1.7 If the respective player/team withdraws before the tournament begins while being listed as “must start”, then bets on whether a player/team advances in a tournament or wins the tournament, will have no action and stake refunded – this applies to all players/teams participant in the tournament.

1.8 In live betting, if a map is replayed due to a draw, disconnect, or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.

  1. Handicap

2.1 Bets on ‘Handicap’ must predict the winner of the match/map/round after the score has been adjusted by the handicap.
In eSports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead. A spread in eSports can be Rounds/Maps or other counting measures dependent on the game: in Counter-Strike the spread will be rounds won, and in Dota 2, League of Legends or Starcraft 2 the spread would be maps.

2.2 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. Total

3.1 Bets on ‘Total' must predict whether the total number of maps/rounds/kills will be under or over the given value

3.2 Total markets may be offered for different game periods.

  1. Starcraft

4.1 All bets on the "Map Winner" market will be voided should there be a draw in the matchup.

4.2 All bets on "Winning Race" / "Winning Player Nation" will be voided in the event of a fixture being canceled and not completed unless the outcome is already determined in advance. The team that destroys all of the opponent's buildings will be deemed as the winner.

4.3 All building markets will be settled according to all buildings destroyed by the opposing team regardless of whether the last hit was from another team

4.4 Champion or Minion or whether they are respawned buildings or not. 5.Bets are accepted on the map winner and match winner.

  1. King Of Glory / Wild Rift / Arena of Valor

5.1 The match format is determined by the tournament rules. A match can comprise of one, three or five games.

5.2 Bets on the total number of kills are calculated according to the number of champions destroyed. The killing of minions or monsters, as well as the killing of champions by minions or monsters, is not taken into account in the current match score

5.3 The first team to destroy the enemy Base is declared the winner, regardless of the current kill score.

5.4 If one of the team's players cannot continue to participate in the match because of health problems and his team is awarded a technical defeat in accordance with the rules of the tournament, then bets will not be returned.

  1. Valorant

6.1 The kill total is calculated according to the number of characters killed. Frags committed after the actual end of a round, player suicide, and "friendly kills" (where a player kills a member of his own team) are all taken into account

6.2 Bets placed on "Spike planted" with the options "Yes" or "No". This bet wins if the specified team plants a bomb in a certain round.

6.3 In the case of a draw (12-12), the map will be played until a team claims victory by two rounds.

6.4 In some cases, the final match score may be recorded as equal (a draw) in accordance with the rules of the tournament or by the decision of a panel of judges.

6.5 If there is a change to the match format (the number of maps, rounds, etc.), then bets are subject to cancellation, except for bets placed on completed positions

6.6 Bets placed on specific maps are subject to be returned, only in the case where not a single round was played on them.

6.7 A server restarts following a technical malfunction that causes a simulation of the match situation on the map at the time of the restart and a change to the round or match score cannot be considered as a basis for the cancellation of bets.

  1. Dota 2 –

Betting on Dota 2:

7.1 Bets placed on "First blood". This bet wins if the specified team scores the first kill of the match.

7.2 "Roshan" bets This bet wins if the team specified is the first to kill Roshan (a non-player creature). If no team destroys the non-player creature indicated in the bet title, then bets are returned.

7.3 If an event loses its ranking status, then bets shall be returned.

7.4 If a "Random battle" match loses its ranking status, then bets shall be returned.

7.5 If for any reason the match was not completed or was interrupted and was later resumed with a score of 0-0, then bets shall be returned.

7.6 The final match score is determined by the score shown on the screen after the fall of the throne.

7.7 The first team to destroy the enemy throne shall be declared the winner, regardless of the current kill score.

  1. League of Legends –

Betting on League of Legends:

8.1 "Dragon", "Baron" or "Harold" bets. These bets win if the team specified is first to kill the specific NPC on the map. If no team destroys the non-player creature indicated in the bet title, then bets are returned.

8.2 The match format is determined by the tournament rules. A match can comprise of one, three or five games.

8.3 Bets on the total number of frags are calculated according to the number of champions destroyed. The killing of minions or monsters, as well as the killing of champions by minions or monsters, is not taken into account in the current match score.

8.4 The first team to destroy the enemy Nexus is declared the winner, regardless of the current kill score.

8.5 If a technical break during the game lasts for more than 30 minutes, then the match results are canceled and the match restarts at the Pick and Ban phase. The match is deemed invalid, and bets placed on it are subject to return.

8.6 If one of the team's players cannot continue to participate in the match because of health problems and his team is awarded a technical defeat in accordance with the rules of the tournament, then bets will not be returned.

8.7 If a team exceeds the 10-minute limit for solving technical problems during a pause, then that team shall be awarded a technical defeat in accordance with the tournament rules and the statistics of the match shall not be counted. The event is deemed invalid, and bets placed on it are subject to return.

  1. CS:GO –

Betting on Counter-Strike: Global Offensive:

9.1 The frag total is calculated according to the number of characters killed. Frags committed after the actual end of a round, player suicide, and "friendly kills" (where a player kills a member of his own team) are all taken into account.

9.2 Bets placed on "Bomb planted" with the options "Yes" or "No". This bet wins if the specified team plants a bomb in a certain round.

9.3 In the case of a draw (15-15), six additional rounds shall be played as overtime. An overtime win is awarded to the first team to win four rounds (out of six). In case of a draw (18-18) at the end of overtime, an additional six rounds are to be played.

9.4 In some cases, the final match score may be recorded as equal (a draw) in accordance with the rules of the tournament or by the decision of a panel of judges.

9.5 If a match is interrupted due to a player's refusal to participate or his disqualification, then the opposing team shall be declared the winner. In this case, points are added to the other team's score to hand them the map or match win. For example: if the map score in a match is 13-16, 8-8 at the time the game stops, then the final score will be recorded as 13-16, 16-8, 16-0.

9.6 A match is considered to have started when the first frag is made in the pistol round.

9.7 If one of the teams started the match with an advantage on the basis of a technical decision or rule, then all bets are subject to cancellation, except where information about the advantage was specified ahead of the event.

9.8 If there is a change to the match format (the number of maps, rounds, etc.), then bets are subject to cancellation, except for bets placed on completed positions

9.9 Bets placed on specific maps are subject to be returned, only in the case where not a single round was played on them.

9.10 A server restarts following a technical malfunction that causes a simulation of the match situation on the map at the time of the restart and a change to the round or match score cannot be considered as a basis for the cancellation of bets.

  1. Overwatch –

Betting on Overwatch

10.1 In the event of a map draw in the match (2-2), an additional game shall be played on one map. The winning team will be declared based on the result of the additional game and will receive an additional point.

10.2 In case of an interruption to the match due to a refusal to participate or the disqualification of one of the participants, the opposing team shall be declared the winner. In this case, points are added to the other team's score to award them the map or match win. For example: if the score was 1-1 at the time the match was stopped, then the final match score will be 2-1.

10.3 If the final result of the match cannot be established, then the bet shall be returned. Bets on finished positions shall be settled. The match is considered to have started after the first frag.

10.4 If for whatever reason (players failing to show up or not being ready, etc.) a team cannot start the match within the regulated time resulting in a technical defeat according to the tournament rules, then the event is considered not to have been held, and all bets shall be returned.

10.5 If there is a change to the match format (the number of maps, rounds, etc.), then bets are subject to cancellation, except for bets placed on completed positions.

10.6 A change in the number of team players (due to disconnects, DDoS attacks, etc.) cannot be considered as grounds for returning bets.

10.6 If the match (or game on the map) has started but has not been completed, all bets are subject to return if they were not calculated by this time.

  1. Rainbow Six Siege –

Bets on Rainbow Six Siege Match format:- one map match

11.1 3 and 5 maps matches – in the case of a 6:6 score an extra round is assigned to determine the winner.

11.2 The match is considered to have started after the first frag.

11.3 A change in the number of players, and their substitution in the teams (because a player got disconnected from the server due to a DDoS attack, etc.) is not a reason for canceling bets.

11.4 All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

  1. Starcraft 2 –

Bets on StarCraft II

12.1StarCraft II match bets are accepted on the map winner and match winner.

  1. Player Unknown’s Battlegrounds –

Betting on PlayerUnknown's Battlegrounds

13.1 Round Winner: Settlement will be based on the team that finishes first in the specified Round, regardless of Kill Score.

13.2 Additional rules for cyber sports we offer – those are in matter of change when we lunch our own cyber sport project (for now we are working on Football and Basketball)

  1. Betting on cyber football (FIFA computer game)

14.1 All football bet types are accepted for cyber football matches (FIFA, Pro Evolution Soccer video games). Settlement rules correspond to the rules for the settlement of football bets. All cyber football matches are considered unofficial matches.

14.1.1 "FIFA EuroLeague" and "FIFA World League" virtual tournaments take place in the form of seasons. Match format (game settings):

Two halves of six minutes; "Amateur" difficulty level; Round robin (24 teams) in two legs (home/away); EuroLeague clubs take part in the "FIFA EuroLeague" tournament; national teams take part in the "FIFA World League" tournament. 14.1.2 If a team does not have a home stadium, then the match is held at Wembley Stadium. If a match did not take place for technical reasons, then it must be played within the next 24 hours. If the match is not played within 24 hours, then bets shall be canceled and returned, and the home team shall be awarded a technical defeat with a score of 0-3.

14.2 The "FIFA World Cup" virtual tournament. Match format (game settings):

Two halves of seven minutes; "Beginner" difficulty level. 14.2.1 Bets on replayed matches are accepted in the same way as bets are usually accepted on an event. Bets on tournament metrics remain active

14.3 Liga Pro 1x1 cyber football tournaments are held with the following game settings:

6-minute halves; Legendary difficulty level; Ultimate Team. Liga Pro tournaments and other tournaments (1x1, 2x2, or 11x11) are held according to the regulations established by the organizers. 14.3.1 In the event of a loss of connection (issues) with Ultimate Team servers (inability to log into FIFA Ultimate Team or create a match in FIFA Ultimate Team mode) for two or more hours, the organizer reserves the right to hold the remaining tournament in matches "Quick match" – "Classic match" mode using preset settings "85 Overall On".

14.3.2 Participants choose teams, logos and names assigned to them in League Pro tournaments. The ratings of all virtual players will be equal to 85. If a player knowingly disrupts the connection in an attempt to change the results or gain an advantage in the game based on the loss of connection, they shall be awarded a technical loss. If there is a connection error, the match is recreated with the score saved and starts from the minute at which the disconnection occurred.

  1. Betting on cyber hockey (NHL computer game)

All types and kinds of bets accepted on hockey matches are also accepted on cyber hockey (NHL computer game) matches. The rules of calculation comply with the rules for calculating bets on hockey Match format (game settings): 15.1 NHL 17:

3 periods of 4 minutes without overtime; Semi-Pro difficulty level; "Competitive style" game mode. 15.2 NHL 20:

3 periods of 4 minutes without overtime; Superstar difficulty setting; "Traditional style" game mode. If a match is canceled, the away team is awarded a win with a score of 0-3.

15.3 Liga Pro cyber hockey tournaments are held with the following game settings:

4-minute periods; Superstar difficulty setting; Ultimate Team. Liga Pro tournaments and other tournaments are held according to the regulations established by the organizers.

  1. Betting on cyber basketball (NBA computer game)

16.1 All types and kinds of bets accepted on basketball matches are also accepted on cyber basketball (NBA computer game) matches. The rules of calculation comply with the rules for calculating bets on basketball.

16.2 The match format (game settings) for season matches between NBA teams, exhibition matches and NBA retro team matches: Four quarters of 12 minutes each with five minutes of overtime;

16.2.1 "All-Star" difficulty level.

Match format (game settings) for season matches between EuroLeague clubs and exhibition matches: Four quarters of 10 minutes each with four minutes of overtime; 16.2.2 "Custom" difficulty level.

Match format (game settings) for friendly matches between national and mixed teams: Four quarters of 10 minutes each with four minutes of overtime; 16.2.3 "All-Star" difficulty level.

If a match is canceled, a win shall be awarded to the away team and recorded in the statistics: for NBA teams – a score of 100-70; for EuroLeague clubs – a score of 90-60. 16.2.4 3x3 cyber basketball tournaments are held in the following format (game settings):

by 1 and 2 points (when playing in one hoop) and by 2 and 3 points (when playing in two hoops); 40 seconds per team attack; game ends if one of the teams scores 21 points (or more) with a margin of at least 2 points. 16.3 In the event that connection is lost and then reconnected, the match continues with the previous score. If the match is not finished within 3 hours, the bets on the stopped game are settled based on the general bet settlement rules on the interrupted events

  1. Betting on cyber tennis (AO International Tennis computer game)

17.1 All types and kinds of bets accepted on tennis matches are also accepted on cyber tennis (AO International Tennis computer game) matches. The rules of calculation comply with the rules for calculating bets on tennis

17.2 Virtual ATP Tour and WTA Tour tournaments are held in seasons. Match format (game settings) for season and exhibition matches:

three sets; tie-break in the deciding third set in the event of an even score; surfaces: grass, clay or hard; "World Class" difficulty level. 18. Betting on cyber volleyball

18.1 All types and categories of bets on volleyball are accepted on cyber volleyball matches (Spike Volleyball computer game). Settlement Rules correspond to the rules for the settlement of volleyball bets

18.2 Match format (game settings):

set to 25 points tie break to 15 first to 3 wins. 19. Betting on cyber rugby

19.1 For cyber rugby matches (Rugby Challenge 3 computer game), all types of rugby bets are accepted. Settlement rules correspond to the rules for the settlement of rugby bets

19.2 The "Rugby Challenge. Top League" virtual tournament is held by season. Match format (game settings):

round system with 4 rounds; 2 halves of 10 minutes, no overtime; Easy difficulty setting. 19.3 If a match is canceled, the match is counted as a draw with a score of 0-0.

Floorball

  1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting).

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided.

1.3 In the event of match is played at a changed venue, all bets will be void.

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed.

  1. Total Markets

3.1 Bets on 'Total Goals 'must predict whether the total number of goals will be over or under a specific number. Extra time does not count.

3.2 Bets on 'Half Total Goals' must predict whether the total number of goals scored in the half will be above or below the displayed number.

3.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team is over or under the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 'Half Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Race To

6.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

Football

  1. Settlement

1.1 Winning bets will be settled at the prices offered by the website at the time the bet was accepted or authorized.

1.2 Bets are accepted by the kick-off time shown on the website unless the event is offered in running. If a bet, which includes a match after its kick-off time, is unintentionally accepted, all bets will be refunded.

1.3 Match details such as dates and kick-off times displayed on the website are for guidance only. The company is not responsible for any errors or amendments and reserves the right to edit any match details displayed.

1.4 When a match is played at a neutral venue the team displayed first is deemed the home team for betting purposes.

1.5 When a match is abandoned before the completion of the regular 90 minutes' play, all bets will be voided, except for those the outcome of which has already been determined at the time of abandonment.

1.6 Unless nonregular time matches are deliberately displayed on the website prior to all football matches, bets taken on such matches will be considered void.

1.7 In the event of a match being expressly scheduled for a play of under 90 min, then the game is treated as being completed as normal for betting purposes, e.g., friendly games scheduled with 80 minutes full time play.

1.8 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.9 During a game, with respect to actions that the Company in its sole and absolute discretion, considers dangerous where the result, outcome, performance of one team or player may be influenced; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) it remains the Company’s right to adjourn approval of bets and may approve or reject bets subsequently to the Danger Play.
All other actions in a game are considered Safe Play and bets will continue to be considered for approval.

1.10 Only if the venue is changed to the former away team’s home venue, all related bets are deemed void. If the event is changed to another venue, all related bets are still valid. This rule will only apply for events where the parties have a home arena.

1.11 The Company supplies information (e.g., neutral ground, Bookings, timer, statistical information, dates, start time, etc.) as a duty and accepts no liabilities. It is the customer’s accountability to be familiar with the correct information for any match.

  1. Over/Under Betting

2.1 Bets on Over/Under markets must predict whether the total number of the listed entity (Goals, Corners, Cards, etc.) in the match will be under or over the quoted number.

2.2 Over/Under Markets may be offered for different match periods (Half, Full Time, Extra Time, Full Time (Incl Extra Time), Penalty Shootout).

2.3 In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement is already determined.

2.4 In the event that the total number of goals is identical to the displayed line, all bets will be refunded.

  1. Handicap

1 Bets on Handicap must predict the winner of the listed market, after the score in the match has been adjusted for the handicap.

2 Handicap Markets may be offered for different match periods (Half, Full Time, Extra Time, Full Time (Incl Extra Time), Penalty Shootout).

3 Handicap Markets may refer to different entities (Goals, Corners, Cards, etc.)

4 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. First/Next/Last Goal

4.1 Bets on First/Next/Last markets must predict the team to score the First/Next/Last goal.

4.2 Bets may be offered for different match periods (Half, Full Time, Extra Time)

4.3 In the event of the first goal scored being own goal, then it will be counted to the side credited with the goal.

4.4 If a match is abandoned after the first/next goal is scored, then all bets stand.

  1. Correct Score

5.1 Bets on ‘Correct score’ must predict the exact result of the match at the end of Regular Time (90 minutes’ play).

5.2 Correct Score may be offered for different match periods (Half, Full Time, Extra Time, Full Time (Incl Extra Time), Penalty Shootout).

  1. Draw No Bet

6.1 Bets on Draw No Bet must predict If either team wins by any margin. In the event of a draw all bets are void and stakes are refunded.

6.2 Draw No Bet may be offered for different match periods (Half, Full Time, Extra Time, Full Time (Incl Extra Time).

  1. Team Specials/Markets

7.1 Team Specials refer to Fouls, Shots on Target, Offside, Throw-ins, Goal kicks, Woodworks, Kickoff, Substitutions

7.2 Team Specials markets relate to markets - Handicap, Total (Over/Under), Double Chance, Team Total (Over/Under), First/Next/Last, Team with the Most(1X2)

7.3 Team Specials may be offered to different match periods (Half, Full Time, Extra Time)

7.4 Bets on ‘Team to Kick Off’ must predict which team will kick-off the match.

7.5 Bets on “Medical Team to Enter the Pitch” must predict if any medical team will enter the pitch. In order for bets to stand the referee must grant permission and the player must receive assistance. In the event of two medical teams being called to enter the field at the same time for different football teams by the head referee, such entrances are counted as one medical team entering the field.

7.6 Bets on “Total Video Reviews (VAR)” must predict if the total count of VAR in the match is over or under the given number. The use of VAR during the matches is confirmed when the head referee gives the sign for a video review (a box drawn in the air), or the head referee checks the incident on the on-pitch video review screen. The message "Goal Check" on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official view reviews.

7.7 For settlement purposes the woodwork(crossbar) will count in the event when the ball hits the post of the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.). If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted. The post or crossbar will not be considered as completed if the play was stopped before the ball hit the post or crossbar or the ball goes out of play after hitting the post or crossbar without touching the players on the pitch (goalkeeper, referee) or the ball crosses the goal line (and a goal was scored).

  1. Player Markets

To Score at Any Time

8.1 Bets on ‘Player to score at any time’ must predict the player to score a goal, at any given time during 90 minutes’ play.

8.2 Own goal does not count for settlement purposes.

8.3 The player should participate in the match for bets to stand, otherwise bets will be void.

8.4 All bets on ‘Player to score at any time’ will be void if 90 Minutes' Play is not completed, unless settlement of bets is already determined.

8.5 Bets on Player to score 2 or more, 3 or more must predict the exact player who will score the displayed number of goals.

8.6 Bets on Team 1st,2nd etc. Goalscorer must predict the exact played who will score the displayed goal.

Last Goalscorer

8.7 Bets on ‘Last Goalscorer’ must predict the player to score the last goal in 90 minutes’ play.

8.8 Own goals do not count in the settlement of these bets.

8.9 Every effort will be made to list the last player to score odds for all possible participants. However, players not originally listed will count as winners should they score the last goal.

8.10 Bets on ‘Last Goalscorer’ will be void if 90 Minutes' Play is not completed, unless otherwise stated.

8.11 The player should participate in the match for bets to stand, otherwise bets will be void.

8.12 Bets on ‘Last Goalscorer’ are settled immediately following the matches, in accordance with the players named by the official representatives of the association representing the given match. Subsequent enquiries by official bodies will not be considered for settlement purposes.

First Goalscorer

8.13 Bets on First Goalscorer must predict the player to score the first goal in 90 minutes’ play.

8.14 Every effort will be made to list the first player to score odds for all possible participants. However, players not originally listed will count as winners should they score the first goal.

8.15 Own goals do not count in the settlement of these bets.

8.16 The player must start the match for bets to stand, otherwise bets will be void.

8.17 Bets on players that are substituted or sent off before the first goal is scored are settled as a loss.

8.18 If a match is abandoned before the first goal is scored all bets are void including bets on No Goalscorer.

8.19 The player should participate in the match for bets to stand, otherwise bets will be void.

8.20 If a match is abandoned after the first goal is scored, all bets stand.

8.20 Bets on ‘First Goalscorer’ are settled immediately following the matches by the official association representing the given match.

Player Specials

8.21 Player Specials refer to Player Shots, Shots on Target, Passes, Tackles, Assist, Tackles

8.22 Bets on 'Player Specials' must predict whether the displayed market (Shots, Passes, etc.) for the listed player is over or under the given value.

8.23 Additionally, Player Specials offer/refer to "Player to Be Booked "or Player to Be Sent Off" in which the exact player who is booked or sent off should be predicted.

8.24 Bets on 'Man of the Match' should predict who is the officially declared player of the match.

  1. Both Teams to Score - Yes/No

9.1 Bets on 'Both Teams to Score' must predict whether both or one of the teams will score in the regular 90 minutes play.

9.2 Selection Yes stands for both teams to score. Selection ‘No’ stands for either team not to score.

9.3 Both Teams to Score market may be offered for different match periods - Half Time, Full Time, Extra Time.

9.4 In the event of a match being abandoned after both teams have scored then the ‘Yes’ selection will be settled as winners and ‘No’ - as loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

  1. Double Chance

10.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

10.2 Double Chance may be offered for different match periods (Half Time, Full Time, Extra Time).

  1. Bookings/Cards Markets

11.1 Only cards shown in the Regular Time (90 minutes play) will be counted. Any card shown in the half time break or after the end of Normal Time whistle has been blown will be disregarded.

11.2 Cards shown to players, coaches, and staff members who are not on the pitch will not count.

11.3 Settlement will be made according to the official result when available from the relevant football authority.

11.4 Card Markets refer to Bookings, Yellow Cards, Red Cards.

11.5 Card Markets relate to markets Most(1x2), Handicap (Asian/Euro), Total (Over/Under), Double Chance, Team Total (Over/Under), Most Yellow Cards Rest of the Match, A Red Card in the Match, To Be Sent Off, First/Last/Next Card

11.6 Bets on Card Markets may be offered for different match periods (Half, Full Time, Extra Time)

11.7 If the match is abandoned, all bets will be void unless the market is already determined

  1. Booking Markets Bookings

12.1 Markets refer to both yellow and red cards.

12.2 There is a maximum of three cards that can be awarded per player. Example: If a player is sent off for two yellow cards resulting in a red this counts as three bookings.

12.3 For settlement purposes direct red card counts for two bookings.

  1. Yellow Cards

11 For settlement purposes if a player receives two yellow cards resulting in a red, it will be counted as one yellow card.

12 For settlement purposes the direct red card does not count as yellow cards.

  1. Red Cards

14.1 If a player is sent off for two yellow cards, this counts as one red card

14.2 For settlement purposes the direct red cards count as one red card

  1. Method Of Victory

15.1 Bets on 'Method of Victory' must predict if the match winner is going to be decided in regular time (90 minutes), extra time (120 minutes), or penalties.

  1. Corners

16.1 Corner Bets refer to markets: Total Two-Way (Over/Under), Number of Corners Three-Way (Over/Under/Exactly), Asian Corners (Over/Under), Most Corners(1x2), Handicap Corners (Euro or Asian), Odd/Even, Double Chance, Both Team to Have At Least, First/Last/Next, Team Total, Race To, Total Corners by Range

16.2 Corner Markets may be offered for different match periods (Half, Full Time, Extra Time, Full Time (Incl Extra Time)).

16.3 An awarded corner but untaken does not count.

16.3 Bets will be void if the match is abandoned unless settlement of bets is already determined

  1. Specials

17.1 Specials include two markets in one listed selection. For example, in the Special Market 'Match Result and Total', we must predict the match winner and if the total number of goals is over or under the displayed value.

17.2 Bets on Match Result and Both Teams to Score must predict the match winner and if both teams will score a goal in the match.

17.3 Bets on 'First Team to Score and Match Result' must predict the team which will score the first goal and the winner of the match

17.4 Bet on Half Result and Both Teams to Score in the Half' must predict the winner of the displayed half and if both teams will score a goal in it.

17.5 Bets on Half Result and Half Total Goals must predict the listed half winner and the if the total number of goals is over or under the displayed value

17.6 Bets on Double Chance and Both to Score must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws, and if both teams will score in the match.

17.7 Bets on Double Chance and Total must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws and if the total number of goals is over or under the displayed value.

17.8 Bets on Both to Score and Total must predict if both teams in the match will score and if the total number of goals is over or under the listed value.

  1. Penalty Markets

18.1 Penalty Markets relate to different game periods (Half Time, Full Time, Extra Time, and Penalties)

18.2 Penalty Markets refer to Penalty Awarded (Yes, No), Penalties Converted in Shootout, Home/Away Penalties Converted in Shootout, Total Penalties Taken/Taken in Shootout, To Win Penalty Shootout, Game Decided After Penalties, Last Penalty Score/Miss, Home/Away Next Penalty - Score/Miss, Team to Score Last Penalty

18.3 Penalty Markets may be associated with different selections -Yes/No, Over/Under, Handicap+/-

  1. Penalty Awarded

19.1 In the event that a goalkeeper blocks the penalty and/or it rebounds into play from the post(s) and/or crossbar, and a player scores from the rebound, this is not considered a goal scored from the penalty (even if the goalscorer is the same player as took the penalty kick). The goal is instead considered a goal scored in open play and is recorded as such. If the ball hits the goalpost, then the goalkeeper crosses the line it is considered a goal from penalty.

19.2 In the event of a penalty is ordered to be re-taken then all bets placed on the markets, the result of the original penalty is void and all bets will stand on the retaken penalty.

19.3 If a match is abandoned after a penalty has been awarded and taken, then all bets are still valid

  1. Additional Markets

20.1 Additional Markets relate to different game periods (Half Time and Full Time)

20.2 Bets on 'To Win from Behind' must predict the winner of the game, who at some point was behind in the score.

20.3 Bets on 'Win to Nil' must predict if the listed team will win without conceding a goal.

20.4 Bets on 'Win Either half' must predict if the displayed team will win one of the halves.

20.5 Bets on 'Win Both Halves' must predict if the displayed team will win both halves

20.6 Bets on 'Draw from Behind' must predict if the game will finish draw, where at the some point the listed team was trailing.

20.7 Bets on 'Both Team to Score in Both Halves' must predict if both teams will score in both halves.

20.8 Bets on Team to Score 1st and 2nd Half must predict if the listed team will score in both halves

20.9 Bets on ‘Half with most goals must predict in which of the two halves in 90 minutes’ play, there will be the most goals scored by either team

  1. To Qualify/To Advance/To Lift the Trophy

21.1 Bets on these markets must predict the team which is going to qualify for the next round or the team who is going to lift the trophy.

21.2 Bets may be decided by two games (e.g., Champions League, Europa League)

21.3 The winner may be decided in different game periods (Full Time, Full Time + ET, Penalties).

  1. Method Of First/Last/Next Goal

22.1 Bets on Method of First Goal must predict the exact type of the first/last/next goal (e.g., shot, header, own goal.

22.2 Method markets may be offered for the match or for specified Half

  1. Own Goal

21 Bets on Own Goal' must predict if any team scored its own goal.

  1. Minute Markets

24.1 Minutes Markets relate to different game time periods. For example, 00:00-10:00;10:01-20:00, 00:00-15:00,15:01-30:00.

24.2 Bets on these markets may be offered for Winner(1x2), Handicap Goals or Cornes, and Over/Under - Goals, Corners, Cards, or Team Totals

Formula 1

1 Settlement

1.1 All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

1.2 Driver’s Championship - Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.

1.3 Constructors Championship - Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.

1.4 Match Betting/Group Betting - Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. A minimum of 16 races must take place for bets to stand.

1.5 Individual Team Points/Team Handicap Matchups for Season/Team Season Specials - All bets are actioned regardless of driver changes. A minimum of 16 races must be raced for bets to stand.

1.6 First Podium/Points/Win/Non-Podium Finish - Predict the first Grand Prix in which the specified driver will Finish on the Podium/Finish in the Points/Win a Race/Not have a Podium Finish. All races must take place in the specified order. Specified driver must take part in qualifying for bets to stand. Specified driver does not have to finish the race for bets to stand.

1.7 Most Race Wins/Pole Positions/Fastest Laps/Podium Finishes - Markets are settled based on results over the whole season. For settlement purposes official results from the FIA count, (including any result changes imposed by the FIA at the time of the podium presentation for the last race of the season). Dead-heat rules may apply.

1.8 Individual Grand Prix Betting - All drivers who start the formation lap are deemed runners. The podium positions will be used to determine 1st, 2nd, and 3rd for betting purposes. Qualification Markets

1.9 Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier and Qualifying Session 3 Winning Car markets, times recorded in the third session only count. If for some reason the third session does not take place, we will settle on the official grid as formed by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first session of qualifying for bets to stand. For the fastest in qualifying sessions 1 and 2, drivers must start the specified session of qualifying for bets to stand. If bets on any Qualification market are placed after the outcome is determined (as a result of criteria used by the FIA to form the official grid being amended) then bets will be void.

1.10 Fastest in Practice Session One/Two/Three - Bets will be settled on the official FIA classification. Any driver who goes onto the track during the specified session of practice will be deemed a runner.

1.11 Start of the Race - The start of any race is defined as the signal to start the formation lap.

1.12 Finish in the Points/Podium Finish - The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

1.13 Highest Finishing Position - If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of the podium presentation

1.14 Finishing Position Markets If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of the podium presentation.

1.15 Winning Car - All cars will be deemed runners. The podium positions will be used to determine 1st, 2nd, and 3rd for betting purposes.

1.16 Fastest Lap - The official FIA result at the time of the podium presentation for the race will be used.

1.17 First Race Win - All races must take place in the specified order otherwise bets are void. Specified driver must take part in qualifying for bets to stand.

1.18 Team Match-Ups - Settlement will be based on the team accumulating the most points at the end of a specified race.

Futsal

  1. Settlement

1.1 All match markets will be settled on regulation time (specific to competition governing body) unless otherwise stated. Regular time must be completed for bets to stand unless otherwise stated.

1.2 'Extra Time' and 'Penalty Shootouts' do not count for settlement purposes.

1.3 Bets on matches that are postponed, rearranged, or moved to a different venue will be refunded

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on Half Time Result must predict the winning team for the displayed half.

  1. Total Markets

3.1 Bets on 'Total Goals 'must predict whether the total number of goals will be over or under a specific number. Extra time does not count.

3.2 Bets on 'Half Total Goals' must predict whether the total number of goals scored in the half will be above or below the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on the 3-way Handicap must predict the winner of the match after the final score has been adjusted by the listed handicap with three options available.

4.3 Bets on 'Half Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Draw No Bet

5.1 Bets on 'Draw no bet' must predict the winner of the match.

5.2 In case of a draw, all bets will be refunded.

  1. First / Next / Last Team To Score

6.1 Bets on 'First/ Next/ Last to score' must predict the team to score the First/ Next/ Last goal in the match.

6.2 Extra-time is not included.

  1. Race To

7.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

7.2 Extra-time is not included.

  1. Half Time / Full Time

8.1 Bets on 'Half Time / Full Time' must predict the winners for both game periods (first half and match).

  1. Correct Score

1 Bets on ‘Correct score’ must predict the exact result of the match at the end of regular time.

2 Bets on ‘Half Time Correct score’ must predict the exact result at the end of the half time

  1. Double Chance

10.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Highest Scoring Half

11.1 Bets on 'Highest Scoring Half' must predict the half with the highest number of goals.

Golf

  1. Settlement

1.1 Bets will be settled at the prices shown on the website at the time the bet was accepted. If the start of a round is postponed, or if play during a round is adjourned, all outstanding bets will remain valid for 48 hours. If the adjournment continues for more than 48 hours, then all outstanding wagers will be canceled, and the stake amounts - refunded.

1.2 Bets placed on a golfer who does not participate in the tournament are defined as No Action, and all stake amounts will be refunded.

1.3 A golfer is reckoned to have played once he or she has teed off. In the event of a player retiring after having teed off, bets on that player will be considered lost.

1.4 Bets will be settled based on the official tournament and match results (inclusive of the final match correct score and individual match wagering). This involves a game that finishes prematurely, either by agreement of the players or due to an injury.

  1. Outright Betting (Tournament Winner)

2.1 All outright bets are settled based on the player winning the trophy. The outcome of play-offs is considered.

2.2 If a tournament does not unfold to the specified amount of completed holes (basically 72) and is cut short by the tournament officials, the leader at the end of the number of holes determined by the officials will be the winner, unless there is further play or only part of a round finished subsequently to a bet having been placed, in which case that bet will be considered for cancelling.

2.3 In the case where two or more golfers are tied for the lead at the end of regular time, a sudden death playoff is usually used to define the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be determined as second-place finishers.

2.4 In case of a draw for a finishing position, the draw position will be considered; for instance, if five players draw for fifth place, all five will be considered to have finished fifth.

2.5 In a number of tournaments, tournament officials may have the individuals play a certain amount of playoff holes to define the tournament winner. On such occasions, the golfer with the lowest score after completing the appointed amount of holes will be announced the winner, and all other golfers in the playoff will be determined as second-place finishers.

  1. Golf Match-ups

3.1 In head-to-head match ups, both golfers must tee off in order for bets to have action.

3.2 Players are paired for betting purposes only. The player with the lower score over the entire tournament is considered the match-up winner.

3.3 Bets will be settled on the player accomplishing the highest placing at the end of the tournament. If the amount of rounds played has decreased, as on the occasion of bad weather, bets are valid, provided that a tournament winner is announced.

3.4 If one player misses the cut, the other player is considered to be the winner. If both players miss the cut, the lowest score after the cut has been made will define the winner.

3.5 If a player is disqualified or they retire, subsequently to their starting in the event, either before the completion of two rounds or after both of the players have made the cut, the other player is considered to be the winner.

3.6 If a player is disqualified during either the 3rd or 4th round when the other player in the match bet has already missed the cut, the disqualified player will be reckoned the winner.

  1. Group Betting

4.1 The winning bet must predict which player will complete the tournament with the lowest score within a given group.

4.2 If a selection misses the cut, then that selection is deemed a loser.

4.3 Rule 4 may apply to groups containing any "non-starters".

4.4 Playoffs will determine to win bets, "Dead-Heat" rules will apply for a win and place bets.

Greyhounds expand_more

  1. Settlement

1.1 When you make a fixed-odds bet (the only one we offer), you are making a wager at a fixed price that is being offered by us. Once the bet has been accepted, you are guaranteed to get that price - even if the odds offered shorten after the bet has been made.

1.2 Non-Runners -Should a runner become a non-runner, run "without bets", or is not eligible to run, all bets on such selection shall be deemed Void

1.3 Abandoned Races - For abandoned races, bets shall remain valid if the race was postponed and rescheduled within 48 hours (ante-post bets: 14 days) on the same track and the entries have not been re-opened. Otherwise, the bets shall be voided, and the stake money refunded

1.4 Change of conditions - If the general conditions for a race such as the racetrack, surface, or distance are changed by the operator, we shall be entitled to void any fixed-odds bets before the start of the race and refund the stake money.

1.5 Walkover - In the event of a walkover, a race involving only one runner, all fixed-odds bets shall be voided, and the stake money refunded.

1.6 Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

1.7 Bets placed after the final declarations - The applicable place terms are determined by the number of actual runners, rather than the number of declared runners.

  1. Dead-Heat Rules

2.1 A dead-heat occurs when two or more participants have tied in an event or competition. For example, if the judge cannot separate two or more runners even after seeing the photo finish print, or if two or more players/teams have scored the same number of goals/points within a tournament.

2.2 In the event of a dead-heat your return will be divided by the number of participants that have tied. As an example, if three runners have finished tied for 1st place in a race, you will receive 1/3 of the return for the bet which you placed.

  1. Each Way Betting

3.1 Bets are settled to win unless Each Way is selected. An Each Way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event.

3.2 Each Way Extra bets are considered an offset to standard Each Way terms. In the event of non-runners, if the standard Each Way terms change, then the Each Way Extra terms will also change accordingly

3.3 The number of participants in the race and the type of race generally determine the number of places paid out. If there are 2-4 runners, then it's Win Only;

If there are 5-7 runners, then it's 1/4th the odds а place for horses placed first and second; If there are 8-11 runners then it's 1/5th the odds a place for horses placed first, second, and third; If there are 12-15 runners then it's 1/4th the odds a place for horses placed first, second, and third; If there are 16 or more runners then bets will be settled at 1/4th the odds a place for horses placed first, second, third, or fourth. Rule 4

Any bets placed on horses that are withdrawn shall be refunded and pay-outs on winning bets are to be deducted accordingly. Deductions only apply to winning bets where one or multiple non-runners are still priced up. The following rates are applied for those non-runners:

Price of non-runner at time of withdrawal

Percentage deducted from net winnings

1/9 or longer odds on 1.11 or longer odds on

90%

2/11 to 2/17 1.18 to 1.12

85%

1/4 to 1/5 1.25 to 1.20

80%

3/10 to 2/7 1.30 to 1.28

75%

2/5 to 1/3 1.40 to 1.33

70%

8/15 to 4/9 1.53 to 1.44

65%

8/13 to 4/7 1.61 to 1.57

60%

4/5 to 4/6 1.80 to 1.67

55%

20/21 to 5/6 1.95 to 1.83

50%

1/1 to 6/5 2.00 to 2.05

45%

5/4 to 6/4 2.25 to 2.5

40%

13/8 to 7/4 2.62 to 2.75

35%

15/8 to 9/4 2.88 to 3.25

30%

5/2 to 3/1 3.50 to 4.00

25%

10/3 to 4/1 4.33 to 5.00

20%

9/2 to 11/2 5.50 to 6.50

15%

6/1 to 9/1 7.00 to 10.00

10%

10/1 to 14/1 11.00 to 15.00

5%

Over 14/1 Over 15.00

No deduction

Handball

  1. Settlement

1.1 Unless otherwise stated all bets will be settled based on the score at the end of regulation time, the 60-minute play, and excluding overtime if played.

1.2 Any post-match disputes by either team that alter the final outcome of a match at a later point will not count for settlement purposes.

1.3 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.4 Bets on matches that are abandoned before the completion of 60 Minutes Play will be void unless otherwise stated or the bet has already been settled.

1.5 In the event of a Mercy Rule being called, all bets will stand based on the final official result.

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winner in the regular 60 Minutes' Play, unless otherwise stated.

2.2 If the scheduled 60 minutes is not played then bets will be void.

  1. To Win

3.1 Bets on 'To Win' must predict the winning team at the end of the match.

3.2 Overtime is not included.

3.3 If at the end of the match, the score is even, all bets will be void unless otherwise stated.

  1. Over/Under Betting

4.1 Bets on ‘Game Total’ must predict whether the total number of goals scored in a match (combined of both teams) will be under or over the given value.

4.2 Bets on '1st,2nd Half Total' must predict whether the total number of goals scored in a 1st / 2nd half(combined of both teams) will be under or over the given value.

4.3 Bets on 'Total Goals After 10,20,30 etc. minutes' must predict whether the total number of goals scored after 10,20,30 minutes will be under or over the given value.

4.4 Bets on 'Team Total Goals' must predict whether the total number of goals scored for the team will be under or over the given value.

4.5 In the event that the total number of goals is identical to the displayed line, all bets will be void.

  1. Handicap Betting

5.1 Bets on ‘Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap.

5.2 Bets on '1st Half Handicap' must predict the winner of the 1st Half after the score has been adjusted by the handicap.

5.3 Bets on 'Handicap after 10,20,30 etc.' must predict the winning team after the displayed time frame.

5.4 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. Overtime betting

6.1 Bets on ‘Overtime Winner’ must predict the winner in 10-minute overtime.

  1. Half Result 3-Way

1 Bets on ‘Half Time Result’ must predict the team leading at Half Time.

2 If a match is being abandoned before Half Time, all bets will be void.

  1. Race To - Goals

8.1 Bets on 'Race To - Goals' must predict which team wins the displayed number of goals first. Overtime is not included.

8.2 Bets on '1st Half Race To / 2nd Half Race To Goals' must predict which team wins the displayed number of goals first for the 1st half / 2nd half.

  1. Lead After 10,20,30 minutes etc.

9.1 Bets on 'Lead After 10, 20, 30 minutes, etc.' must predict which team will lead after the displayed minute.

  1. Winning Margin

10.1 Bets on 'Winning Margin (Regular Time)' must predict the exact difference of the goals by the winning team.

10.2 Bets on 'Winning Margin 5-Way' must predict the exact difference of the goals by the winning team 5 options.

  1. Highest Scoring Half

11.1 Bets on 'Highest Scoring Half' must predict the half with the highest number of goals.

  1. Team To Score At Least

12.1 Bets on '1st Half Team To Score At Least' must predict the listed number of goals to be scored by the displayed team for the 1st half.

12.2 Bets on 'Home Team To Score At Least / Away Team To Score At Least' must predict the listed number of goals to be scored by home / away team for the match.

12.3 Bets on 'Both Teams To Score At Least' must predict the listed number of goals to be scored by both teams for the match.

  1. Next Goal

13.1 Bets on 'Next Goal' must predict which team will score the next goal in the match. Overtime does not count unless otherwise stated.

  1. Double Chance

14.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

14.2 Bets on 'Half Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

  1. Half Time / Full Time

15.1 Bets on 'Half Time / Full Time' must predict which team will win the first half and the full time.

Hockey

  1. Settlement

1.1 All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time will not count unless specified.

1.2 If an event starts but is not finished then all bets are rendered void, excluding those on markets which have been settled unconditionally.

1.3 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.4 All bets on matches that are rearranged or moved to a different venue will be void.

  1. Total Goals Under/Over

2.1 Bets on 'Total Goals' must predict whether the total match goals will be under or over a specific number. Extra time does not count.

2.2 Bets on 'Quarter Total Goals' must predict whether the total number of goals scored in the quarter will be above or below the displayed number.

2.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team will be over or under the displayed number.

2.4 Bets on 'Team Quarter Goals' must predict whether the quarter number of goals for the displayed team will be over or under the displayed number.

2.5 If extra time is played in the match, goals scored in extra time and penalty shoot-outs are not counted for settlement purposes.

2.6 In the event that the total number of goals is identical to the displayed line, all bets will be void.

  1. Draw No Bet

2.1 Bets on 'Draw no bet' must predict the winner of the match.

3.2 In case of a draw, all bets will be refunded.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 3-way Handicap must predict the winner of the match after the final score has been adjusted by the listed handicap with three options available.

4.3 Bets on 'Quarter Handicap' must predict the winner of the quarter after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

5.2 Bets on 'Quarter Double Chance' must predict the outcome of the quarter based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. First / Next / Last Team To Score

6.1 Bets on 'First/ Next/ Last to score' must predict the team to score the First/ Next/ Last goal in the match.

6.2 Extra-time is not included.

  1. Race To

7.1 Bets on "Race To" must predict which team wins the displayed number of goals first.

7.2 Extra-time is not included.

  1. Half Time / Full Time or Double Result

8.1 Bets on 'Half Time / Full Time' must predict the winners for both game periods (first half and match).

  1. Both Team to Score At Least

9.1 Bets on 'Both Team to Score At Least' must predict if the listed number of goals will be scored by both teams for the displayed game period

  1. Winning Margin

10.1 Bets on 'Winning Margin' must predict the exact difference of goals for the winning team in the game.

10.2 Different ranges of numbers may be offered (e.g., 1-2.3-4,5-9.10-13, etc.).

Horse racing

  1. Settlement

1.1 When you make a fixed-odds bet (the only one we offer), you are making a wager at a fixed price that is being offered by us. Once the bet has been accepted, you are guaranteed to get that price - even if the odds offered shorten after the bet has been made.

1.2 Non-Runners -Should a runner become a non-runner, run "without bets", or is not eligible to run, all bets on such selection shall be deemed Void

1.3 Abandoned Races - For abandoned races, bets shall remain valid if the race was postponed and rescheduled within 48 hours (ante-post bets: 14 days) on the same track and the entries have not been re-opened. Otherwise, the bets shall be voided, and the stake money refunded

1.4 Change of conditions - If the general conditions for a race such as the racetrack, surface, or distance are changed by the operator, we shall be entitled to void any fixed-odds bets before the start of the race and refund the stake money.

1.5 Walkover - In the event of a walkover, a race involving only one runner, all fixed-odds bets shall be voided, and the stake money refunded.

1.6 Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

1.7 Bets placed after the final declarations - The applicable place terms are determined by the number of actual runners, rather than the number of declared runners.

  1. First Past The Post Rules

2.1 All bets placed on UK and Irish horse racing will be settled on First Past the Post AND the official result.

2.2 First Past the Post: The immediate result after the race has been completed (see Exceptions below)

2.3 Official Result: Announced at the “weigh-in” on the day, after any Steward’s Enquiries and/or objections have been considered. If a winner is disqualified after the official result is announced, the disqualification will not affect the settlement of bets.

Exceptions:

The exceptions where First Past the Post does not apply and bets are only settled according to the official result are:

A selection taking the wrong course A selection carrying the wrong weight or the jockey failing to weigh-in Any Ante Post bet A Forecast or Tricast bet A void race Any Tote/Pari-Mutuel bet A selection given as the winner in error by the judge A bet placed on a two-runner race or a special match bet A bet placed in a “without the favorite” or any other special market Aintree Grand National Any bet placed at the rails on a racecourse We pay FPP on UK & Irish racing ONLY – Horse racing bets placed on non-UK/Irish meetings are settled on the official result declared by the racecourse judge and confirmed by the ‘Weighed-In’ announcement. If a winner is disqualified after the official result is announced, the disqualification will not affect the settlement of bets

  1. Dead-Heat Rules

3.1 A dead-heat occurs when two or more participants have tied in an event or competition. For example, if the judge cannot separate two or more runners even after seeing the photo finish print, or if two or more players/teams have scored the same number of goals/points within a tournament.

3.2 In the event of a dead-heat your return will be divided by the number of participants that have tied. As an example, if three runners have finished tied for 1st place in a race, you will receive 1/3 of the return for the bet which you placed.

  1. Each Way Betting

4.1 Bets are settled to win unless Each Way is selected. An Each Way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event.

4.2 Each Way Extra bets are considered an offset to standard Each Way terms. In the event of non-runners, if the standard Each Way terms change, then the Each Way Extra terms will also change accordingly

4.3 The number of participants in the race and the type of race generally determine the number of places paid out. If there are 2-4 runners, then it's Win Only;

If there are 5-7 runners, then it's 1/4th the odds а place for horses placed first and second; If there are 8-11 runners then it's 1/5th the odds a place for horses placed first, second, and third; If there are 12-15 runners then it's 1/4th the odds a place for horses placed first, second, and third; If there are 16 or more runners then bets will be settled at 1/4th the odds a place for horses placed first, second, third, or fourth. Rule 4

Any bets placed on horses that are withdrawn shall be refunded and pay-outs on winning bets are to be deducted accordingly. Deductions only apply to winning bets where one or multiple non-runners are still priced up. The following rates are applied for those non-runners:

Price of non-runner at time of withdrawal Percentage deducted from net winnings 1/9 or longer odds on 1.11 or longer odds on 90% 2/11 to 2/17 1.18 to 1.12 85% 1/4 to 1/5 1.25 to 1.20 80% 3/10 to 2/7 1.30 to 1.28 75% 2/5 to 1/3 1.40 to 1.33 70% 8/15 to 4/9 1.53 to 1.44 65% 8/13 to 4/7 1.61 to 1.57 60% 4/5 to 4/6 1.80 to 1.67 55% 20/21 to 5/6 1.95 to 1.83 50% 1/1 to 6/5 2.00 to 2.05 45% 5/4 to 6/4 2.25 to 2.5 40% 13/8 to 7/4 2.62 to 2.75 35% 15/8 to 9/4 2.88 to 3.25 30% 5/2 to 3/1 3.50 to 4.00 25% 10/3 to 4/1 4.33 to 5.00 20% 9/2 to 11/2 5.50 to 6.50 15% 6/1 to 9/1 7.00 to 10.00 10% 10/1 to 14/1 11.00 to 15.00 5% Over 14/1 Over 15.00 No deduction

Ice Hockey

  1. Settlement

1.1 Bets are settled according to the final result of the match including overtime/shootouts, UNLESS otherwise stated.

1.2 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick off time.

1.3 In the event of a game being decided by a penalty shootout then one goal will be added to the winning team’s score and the game total.

1.4 Bets on 3-way markets are settled on the score at the end of regulation time unless specifically stated otherwise.

1.5 If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.

1.6 All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled.

1.7 Bets on matches that are played at a different venue to that originally advertised on the site will be void (no action).

1.8 Powerplay goal is achieved if a team scores with one man or more on the ice than the opposing team because of penalty minutes and the match report specifically lists it as a powerplay goal.

1.9 If a match result is not a draw but the game goes to Overtime (e.g., Champions League Europe), the Overtime result does not count for settlement purposes.

  1. Match Result 3-Way (Regular Time)

2.1 Bets on ‘Match Result’ 3-way must predict the winner of the regular time only.

  1. To Win (Incl. overtime and penalties)

3.1 Bets on 'To Win (Incl. overtime and penalties)' must predict the winner including overtime and penalties.

3.2 Bets on 'To Win (Regular Time)' must predict the winner in the regular time (1st, 2nd, 3rd Period). Overtime and penalties are not included.

3.3 Bets on '1X2 - 1st/2nd/3rd Period' must predict the winner of the period based on three selections

3.4 Bets on 'To Win - 1st/2nd/3rd Period' must predict the winner of the period.

  1. Double Chance (Regular Time)

4.1 Bets on 'Double Chance (Regular Time)' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. Overtime does not count for the purposes of this bet unless otherwise stated.

4.2 Bets on 'Double Chance (Incl. Overtime)' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws

4.3 Bets on 'Double Chance - Periods' must predict the outcome of the period based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Draw No Bet (Regular Time)

5.1 If either team wins by any margin, they (the winning team) are to be settled as the winning selection. In the event of a draw, all bets are void and stakes are refunded.

  1. Totals

6.1 Bets on 'Totals (Regular Time)' must predict whether the total number of goals in a match is above or below the displayed digit. In the event that the total number of goals is identical to the displayed line, all bets will be void.

6.2 Bets on 'Totals (Incl. Overtime and Penalties)' must predict whether the total number of goals in a match is above or below the displayed digit. In the event that the total number of goals is identical to the displayed line, all bets will be void.

6.3 Bets on 'Total Goals - Period' must predict whether the total number of goals in a period is above or below the displayed digit. In the event that the total number of goals is identical to the displayed line, all bets will be void. Overtime does not count.

6.4 Bets on 'Exact Total Goals (Regular Time)' must predict the total number of goals in a match.

6.5 Bets on Total Goals 3-Way (Incl Overtime and Penalties) must predict whether the total number of goals in a match is above/below/exact the displayed digit. Overtime is not included unless otherwise stated.

6.6 Bets on 'Home / Away Total Goals' must predict whether the total number of goals for the team in a match is above or below the displayed digit. Overtime does not count unless otherwise stated.

6.7 Bets on 'Home / Away Team 3-Way Total Goals' must predict whether the total number of goals for the team in a match is above/below/exact the displayed digit. Overtime does not count unless otherwise stated.

6.8 Bets on 'Home / Away Team Goals - Periods' must predict whether the total number of goals for the team in a period is above or below the displayed digit.

6.9 In the event that the total number of goals is identical to the displayed line, all bets will be void.

  1. Handicap

7.1 Bets on ‘Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap. Overtime does not count unless otherwise stated.

7.2 Bets on 'Asian Handicap - Period' must predict the winner of the period after the final score has been adjusted by the handicap. Overtime does not count unless otherwise stated.

7.3 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. First / Next / Last Team to Score

8.1 Bets on 'First/ Next/ Last to score' must predict the team to score the First/ Next/ Last goal in the match. Overtime does not count unless otherwise stated.

  1. Both Teams to Score

9.1 Bets on 'Both Teams to Score)' predict if both teams will score in the match. Bets will be void if the match is abandoned unless the settlement of bets is already determined. Overtime does not count unless otherwise stated.

  1. Correct Score

10.1 Bets on 'Correct Score' predict the correct score of the match in the regular time. Overtime does not count unless otherwise stated.

  1. Winning Margin

1 Bets on Winning Margin (Regular Time) must predict the exact difference of the goals by the winning team.

  1. Highest Scoring Period

12.1 Bets on 'Highest Scoring Period' must predict the period with the highest number of goals.

  1. Race To - Goals

13.1 Bets on Race To - Goals (Regular Time) must predict which team wins the displayed number of goals first. Overtime not included.

  1. Both Teams to Score At Least

14.1 Bets on 'Both Teams to Score At Least... (Regular Time)' must predict the listed number of goals to be scored by each team.

  1. Which Team will Win the Most Periods?

15.1 Bets on 'Which Team will Win the Most Periods?' must predict the team which will win the most periods. Overtime is not included.

  1. Player Specials

16.1 Bets on 'First / Last/ Anytime Goalscorer (Incl. overtime)' must predict the goalscorer to score the First/ Last/ Anytime goal in the match.

16.2 Bets on 'Player Goals' must predict whether the total number of goals for the player in a match is above or below the displayed digit. Goals scored in the Overtime are included. Goals from Penalty Shootouts are not included.

16.3 Bets on 'Player Points' must predict whether the total number of points for the player in a match is above or below the displayed digit.

16.4 Bets on 'Player Assists' must predict whether the total number of assists for the player in a match is above or below the displayed digit.

16.5 Bets on 'Player Shots' must predict whether the total number of shots for the player in a match is above or below the displayed digit.

16.6 Bets on 'Player Shots On Target' must predict whether the total number of shots on target for the player in a match is above or below the displayed digit.

16.7 Bets on 'Player Powerplay Points' must predict whether the total number of powerplay points for the player in a match is above or below the displayed digit.

16.8 Bets on 'Player Plus/Minus' must predict whether the total number Plus/Minus for the player in a match is above or below the displayed digit.

16.9 Bets on 'Home/Away Team First/Last Goalscorer' must predict the first/last goalscorer for the home / away team.

16.10 Bets on 'Player To Score 2/3 or More Goals' must predict which player will score two or three goals.

16.11 Bets on Player Specials include overtime but do not include Penalty Shootout.

Kabaddi

  1. Settlement

1.1 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined

1.2 All bets on matches that are abandoned before the completion of Regular Time will be void unless already determined.

1.3 Bets on matches that are postponed, rearranged, or moved to a different venue will be refunded

  1. Match Result

2.1 Bets on 'Match Result' must predict the winning team after the end of the regulation time.

2.2 Bets on 'Half Result' must predict the winner of the 1st/2nd half.

  1. Total Markets

3.1 Bets on 'Total' markets must predict whether the total number of points scored is under or over the displayed value.

3.2 Total markets refer to Match Total, Half Total, Team Total, Half Team Total

3.3 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Handicap Markets

6.1 Bets on 'Handicap' must predict which team will win the match after the final score has been adjusted by the handicap.

6.2 Bets on 'Asian Handicap' must predict which team will win the match/half after the score has been adjusted by the handicap.

6.3 Bets on 'Half Handicap' must predict which team will win the half after the score has been adjusted by the handicap.

  1. Double Chance

7.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

Lacrosse

  1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting).

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided.

1.3 In the event of match is played at a changed venue, all bets will be void.

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed.

  1. Total Markets

3.1 Bets on 'Total Goals 'must predict whether the total number of goals will be over or under a specific number. Extra time does not count.

3.2 Bets on 'Half Total Goals' must predict whether the total number of goals scored in the half will be above or below the displayed number.

3.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team is over or under the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 'Half Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Race To

6.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

MMA

  1. Settlement

1.1 When the bell sounds to start the first round, the bout will be reckoned official for betting purposes, irrespective of the scheduled duration or title.

1.2 If the number of scheduled rounds in a fight is altered, the following bets will be valid: the fight winner, fighter wins only, and tie options. The propositions Fight Totals and Will or Will not go will be considered valid if the updated number of scheduled rounds is greater than the total listed on the prop. Propositions for Exact Round of Ending, Fighter to Win by Knockout, Technical Knockout, Disqualification, Win by Decision or Technical Decision, and Goes the Distance will be counted as no action if the scheduled rounds are changed or wrongly posted.

1.3 A fight is a Technical Draw when it ends before the allotted number of rounds are completed. This is usually because of an accidental head-butt or foul.

1.4 For betting purposes, a bet on a fighter to be the winner "Inside Distance" wins if the chosen fighter wins by KO, TKO, DQ, or a technical decision.

1.5 For betting purposes, a bet on a fighter to be the winner by "KO" wins if the chosen fighter wins by KO, TKO, or DQ.

1.6 Any fight that is considered as "no contest" will have all bets refunded.

1.7 If the betting offer on an event counts the tie as a third option and the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost. If the betting offer counts only the two boxers, with the tie either not offered or provided as a separate proposition, and the match ends with a tie, bets on either fighter will be refunded.

1.8. An Over/Under (total) market listed on a fight consists of the total amount of completed rounds. The halfway point of a round is at precisely one minute and thirty seconds within a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds mark.

1.9 Results will be determined on the grounds of the official score at ringside. Results are not official for betting purposes until authenticated by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision founded on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be considered for betting purposes.

1.10 Unless otherwise declared, matches must go within thirty days of the scheduled date for bets to be counted as valid.

1.11 In cases not mentioned in the previous rules, the betting decision stated in the website Sports information service will be reckoned as official and binding.

  1. To Win Fight

2.1 The betting offer counts only the two players, with the tie either not offered or provided as a separate proposition.

2.2 If the match ends with a tie, bets on either fighter will be refunded.

  1. Fight Result 3 Way

3.1 The betting offer on an event counts the tie as a third option and if the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost.

  1. Winning Method

4.1 Must predict the winning method and the fighter which will win (KO, TKO, DQ, Submission, Technical Decision, By Decision)

  1. Fight to go the Distance?

5.1 Bets on ‘Fight to go the Distance’ must predict if the fight will fulfill all the rounds and go to a judge's decision.

  1. Total Rounds Over / Under

6.1 The Over / Under Rounds market is decided by total rounds stated from the official judges' scorecard.

  1. Round Betting

7.1 Bets on ‘Round Betting’ must predict the winner of the match and the exact time when it ended. (e.g., Alex Pereira Round One, Israel Adesanya by Points), Draw)

7.2 If a fight is stopped before the full number of rounds has been completed, or if a fighter is disqualified, bets will be settled on the round in which the fight was stopped.

7.3 If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

7.4 Bets on ‘Round Group Betting’ must predict the winner of the match and the round group when the player won. (e.g., Alex Pereira Rounds 1-2, Israel Adesanya 3-4)

  1. When will fight end?

8.1 Bets on ‘When will fight end' must predict the exact round in which the fight will end.

  1. Method and Round Combination

9.1 Bets on ‘Method and Round’ must predict the winning method, the fighter, and the exact round in which the fight ended. (e.g., Sam Hughes by KO, TKO, DQ, Submission, Technical Decision, By Decision).

  1. To win by Unanimous Decision

10.1 Bets on this market must predict if all the judges will make a decision for one fighter (3:0, 0:3).

  1. To Win by Split/Majority Decision

11.1 Bets on this market must predict if the judge's decision will be split (2:1, 1:2).

  1. Most Significant Stikes

21.1 Bets on ‘Most Significant Stikes’ must predict which fighter will score the most significant strikes.

  1. Significant Stikes Totals

13.1 Bets on ‘Significant Stikes Totals’ must predict if the total strikes for each player is over or under the displayed line.

  1. Significant Stikes Over/Under

14.1 Bets on ‘Significant Stikes Over/Under’ must predict if the significant strikes for both fighters are over or under the displayed line.

  1. Most Takedowns Landed

15.1 Bets on ‘Most Takedowns Landed’ must predict which fighter will land the most takedowns, bets will be void if draw.

  1. No Contest Specials

16.1 Bets on ‘No Contest Specials’ must predict the correct method of the No contest end. (e.g., Illegal Eye poke, Illegal knee).

  1. Submission specials

17.1 Bets on ‘Submission Special’ must predict the correct method of the “Submission” finish. (e.g., Rear naked choke, Guillotine choke, Armbar).

  1. Winner and Total Rounds

18.1 Bets on ‘Winner and Total Rounds’ must predict the winner in the fight and if the number of rounds is over or under the given line.

Motorsports

  1. Supercars

1.1 All race bets are settled on the official classification as defined by the official race organizers, at the time of the podium presentation. This will not be affected by any subsequent enquiries.

1.2 Qualification Markets - Official qualifying times recorded by the official race organizers will be used for settlement. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties will. All Qualification Markets include the Top 10 shootout, where applicable.

1.3 Lap of First Retirement - Settlement will be based on the official results as defined by the official race organizers, at the time of the podium presentation. The settlement will be based upon the number of completed laps a driver has achieved, so they would have retired on the next lap e.g., if the number of completed laps is 3 then the driver is deemed to have retired on lap 4. If no retirement takes place for a specified race, the stakes will be returned.

1.4 Fastest in Practice Session - Official lap times as recorded by the official race organizers will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

1.5 Winning Margin Bets will be settled on the official timings published at the time of the podium presentation.

1.6 Number of Drivers to Finish - Settled on the number of drivers classed as finishers in the relevant official classification.

  1. Nascar/Busch Racing

2.1 Outright Race Betting - The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The official Nascar winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).

2.2 Leader After ‘X’ Laps - For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the official Leaderboard. In the event of the specified number of laps not being fully completed, all bets will be void.

2.3 Qualifying match ups are based on qualifying times (quickest times) and not the starting lineup. For example, positions 37th to 43rd will be decided on times and not on any other criteria. If two or more drivers have an equal qualifying time, then the driver with the higher grid position will be deemed the winner.

Bets will be void unless the driver starts the qualifying lap. If any driver fails to start, then bets will be void. In the event of qualifying not being completed then all qualifying bets will be void. All props will be settled on official Nascar results unless otherwise specified. 2.4 All prop futures are deemed action when drivers qualify for at least 27 races. Outright Drivers Championship will be deemed as an action when a driver has qualified for at least 27 races.

  1. Cart and Indy Racing

3.1 Outright Race Betting - The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for wagering purposes. This includes all races which are halted prematurely for any reason.

3.2 Leader After ‘X’ Laps - For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the official Leaderboard. In the event of the specified number of laps not being fully completed, all bets will be void.

3.3 Race Match-Ups and Props - Both drivers must start the race (e.g., cross the start line) for bets to be actioned. If any driver is replaced before the start of the race, then all match-ups will be void. If one driver fails to complete the race, then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap, then the official placing as assigned by the controlling authority will determine the result.

  1. Touring Cars

4.1 All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

4.2 Driver Championship - Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings, and rules as specified by the governing body.

4.3 Individual Race Betting - All drivers who start the warm-up lap are deemed runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

4.4 Official qualifying positions as recorded by the relevant governing body will be used for settlement. Grid position penalties do not apply for settlement purposes. Drivers must complete a qualifying lap for bets to stand.

4.5 The start of any race is defined as the signal to start the formation lap.

4.6 Podium Finish - The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

4.7 Race Match Betting - Bets will be settled on the relevant official classification at the time of podium presentation.

4.8 Fastest Lap - The official result at the time of the podium presentation for the race will be used.

  1. Rally

5.1 All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.

Netball

  1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting).

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided.

1.3 In the event of match is played at a changed venue, all bets will be void.

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed.

  1. Total Markets

3.1 Bets on 'Total Goals 'must predict whether the total number of goals will be over or under a specific number. Extra time does not count.

3.2 Bets on 'Half Total Goals' must predict whether the total number of goals scored in the half will be above or below the displayed number.

3.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team is over or under the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 'Half Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Race To

6.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

Politics

General Unless otherwise stated all bets on Politics markets are all-in, run, or not.

  1. Election Betting

1.1 All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned.

1.2 Settlement of all bets will be based on the total votes cast and counted at the time of the election, and not on any subsequent legal challenge.

  1. UK General Elections

2.1 Party Totals will be counted based on the party that the elected MPs stood for in the election and will not be altered based on any subsequent defections. The Speaker, if seeking re-election, will not count as an MP of any party.

2.2 Any constituency that has its election postponed from the normal polling day will not count for settlement purposes. Constituency betting on such a seat will be made void.

2.3 Bets on an Overall Majority requires the Party to win an absolute majority of the seats contested on polling day (e.g., 326 out of 650). If no party does so, then “No Majority” will be settled as the winner. If some MPs [e.g., Sinn Fein] do not take their seats that does not change the requirement under this rule.

2.4 Next Government and Prime Minister after the next General Election will be settled based on the first government formed after the General Election. For the avoidance of doubt, the government must pass a Queen’s Speech or win a confidence motion in the House of Commons. For a party to be considered part of a coalition they must have representation in the Cabinet. A minority government is one in which the parties forming a coalition have fewer than 326 seats.

2.5 Turnout bets will be settled on UK-wide turnout on the normal polling day. Vote Share Betting, including Most Votes, will apply on GB seats only (so excluding Northern Ireland) unless otherwise specified.

2.6 Next Party Leader Markets Temporary, interim, or caretaker leaders do not count unless they lead their party into a General Election.

  1. US Election

3.1 All bets are settled on the winner of the election and not on the person who is inaugurated.

3.2 Bets on Total U.S. Electoral College Votes will be settled based on the vote in each state (and in each Congressional district in Maine and Nebraska) on the day of the election, and not on the actual meeting of the electoral college.

3.3 US Primaries and Caucuses - All markets will be settled on vote share, and not on the national delegate count arising from the vote. Where vote share is not declared, as in some caucuses, then we will use the number of state delegates or equivalents won to settle the market.

  1. Australian Election

4.1 To Win Outright will be settled on the Party that provides the Prime Minister for Federal Elections, the Premier for State Elections, and the Chief Minister for Territory Elections.

4.2 Total Labour Seats (House of Representatives) will be settled on the Total seats won by the ALP in the House of Representatives.

4.3 Total Coalition Seats (House of Representatives) will be settled on the Total seats won by the Liberal/National/LNP/CLP Parties in the House of Representatives.

4.4 Correct Election Result and Seat Handicap will be settled on the AEC Declaration of Poll and includes all the Liberal/National/LNP/CLP Parties seats counted in Coalition in the House of Representatives.

4.5 Seat Winner will be settled on the Party of the Elected Candidate as per the ballot paper.

4.6 A Hung Parliament is defined as neither Labour (ALP) nor the Coalition (Liberal/National/LNP/CLP Parties) holding a majority of seats in the House of Representatives.

Rugby League

  1. Settlement

1.1 All bets on rugby matches are based on the score at the end of 80 Minutes play, unless otherwise stated or the bet has already been settled.

1.2 Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes.

1.3 Odds related to the result of the match after Extra Time may be offered at the end of a scheduled 80 Minutes play.

1.4 In the event of match is abandoned before its scheduled end, all bets on extra time will be void, unless otherwise stated or the bet has already been settled.

1.5 If a match is abandoned before the completion of 80 Minutes' Play, all bets will be void, unless otherwise stated or the bet has already been settled.

1.6 Game of rugby league is contested by two sides of 13 players each, also you have 10 substitutions, tackle is uncontested,4 points for try, 2 points for penalty,1 point for drop goal.

1.7 Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time.

  1. Double Result

2.1 Bets on ‘Double Result’ must predict the result at Half Time and Full Time.

2.2 Bets will be void if 80 Minutes' Play is not completed.

  1. Next Scoring Play

3.1 Bets on this market must predict whether the next scoring play is a try, penalty or drop goal in Normal Time.

3.2 A penalty try will be considered as a try unless a price is specifically offered for 'Penalty Try'.

3.3 If no scoring play is achieved before the end of Normal Time all bets will be void.

  1. Over/Under Markets

4.1 Bets on 'Total Points' market must predict whether the total number of points scored in the regular 80 minutes’ play will be under or over the number quoted unless otherwise stated.

4.2 Bets on 'Half Total Points' must predict whether the total number of points scored in the first half will be above or below the displayed number.

4.3 Bet on 'Total Points incl OT' must predict whether the total number of points scored in the match including the OT will be over or under the listed number.

4.4 Bets on Total Tries must predict whether the total number of tries in the listed game period will be over or under the displayed number.

4.5 Bets on Team 'Total Points/Tries' whether the total number of points/tries for the displayed team is over or under the listed number.

4.6 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Handicap

5.1 Bets on ‘3-Way Handicap/Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap.

5.2 Handicap bets may be offered for different time periods.

5.3 Handicap bets are offered for regular time or including overtime.

  1. Minute Markets

6.1 Minutes Markets relate to different game time periods (00:00-10:00; 10:01-20:00 etc.)

6.2 Bets on these markets may be offered for Handicap Points, Over/Under Points, or Tries, Team to Score a Try

  1. Margin of Victory

7.1 Bets on 'Margin of Victory' must predict the exact difference of the points by the winning team.

  1. Highest Scoring Half

8.1 Bets on 'Highest Scoring Half' must predict the half with the highest number of points.

  1. Race To Points

9.1 Bets on 'Race to' must predict which team wins the displayed number of points first.

9.2 Bets on 'Race to' may be offered for different game periods.

  1. First/Last to Score

10.1 Bets on 'First/Last to score' must predict the team to score the First/Last in the match. Overtime Included.

  1. Match Result and Total

11.1 Bets on Match Result and Total must predict the winner of the match and if the total number of goals is over or under the displayed value.

  1. Player Markets

12.1 Bets on 'Next Tryscorer' must predict the player who will score the next Try.

12.2 Bets on 'Team Next Tryscorer' must predict which player from the listed team will score the next Try.

12.3 Bets on 'Player to Score 2 or More Tries' must predict if the displayed player will score 2 or more tries.

12.4 Bets on 'Player to Score 3 or More Tries' must predict if the displayed player will score 3 or more tries.

Rugby Union

  1. Settlement

1.1 All bets on rugby matches are based on the score at the end of 80 Minutes play unless otherwise stated or the bet has already been settled.

1.2 Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes.

1.3 Odds related to the result of the match after Extra Time may be offered at the end of a scheduled 80 Minutes play.

1.4 In the event of a match is abandoned before its scheduled end, all bets on extra time will be void, unless otherwise stated or the bet has already been settled.

1.5 If a match is abandoned before the completion of 80 Minutes' Play, all bets will be void, unless otherwise stated or the bet has already been settled.

1.6 Game of rugby union is contested by two sides of 15 players each, also you have eight substitutions, tackle is contested, five point try, three point penalty, three point drop goal.

1.7 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick off time.

  1. Double Result

2.1 Bets on ‘Double Result’ must predict the result at Half Time and Full Time.

2.2 Bets will be void if 80 Minutes' Play is not completed.

  1. Next Scoring Play

3.1 Bets on this market must predict whether the next scoring play is a try, penalty or drop goal in Normal Time.

3.2 A penalty try will be considered as a try unless a price is specifically offered for 'Penalty Try'.

3.3 If no scoring play is achieved before the end of Normal Time all bets will be void.

  1. Over/Under Markets

4.1 Bets on 'Total Points' market must predict whether the total number of points scored in the regular 80 minutes’ play will be under or over the number quoted unless otherwise stated.

4.2 Bets on 'Half Total Points' must predict whether the total number of points scored in the first half will be above or below the displayed number.

4.3 Bet on 'Total Points incl OT' must predict whether the total number of points scored in the match including the OT will be over or under the listed number.

4.4 Bets on Total Tries must predict whether the total number of tries in the listed game period will be over or under the displayed number.

4.5 Bets on Team 'Total Points/Tries' whether the total number of points/tries for the displayed team are over or under the listed number.

4.6 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Handicap

5.1 Bets on ‘3-Way Handicap/Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap.

5.2 Handicap bets may be offered for different time periods.

5.3 Handicap bets are offered for regular time or including overtime.

  1. Minute Markets

6.1 Minutes Markets relate to different game time periods (00:00-10:00; 10:01-20:00 etc.)

6.2 Bets on these markets may be offered for Handicap Points, Over/Under Points, or Tries, Team to Score a Try

  1. Margin of Victory

7.1 Bets on 'Margin of Victory' must predict the exact difference of the points by the winning team.

  1. Highest Scoring Half

8.1 Bets on 'Highest Scoring Half' must predict the half with the highest number of points.

  1. Race To Points

9.1 Bets on 'Race to' must predict which team wins the displayed number of points first.

9.2 Bets on 'Race to' may be offered for different game periods.

  1. First/Last to Score

10.1 Bets on 'First/Last to score' must predict the team to score the First/Last in the match. Overtime Included.

  1. Match Result and Total

11.1 Bets on 'Match Result and Total' must predict the winner of the match and if the total number of goals is over or under the displayed value.

  1. Player Markets

12.1 Bets on 'Next Tryscorer' must predict the player who will score the next Try.

12.2 Bets on 'Team Next Tryscorer' must predict which player from the listed team will score the next Try.

12.3 Bets on 'Player to Score 2 or More Tries' must predict if the displayed player will score 2 or more tries.

12.4 Bets on 'Player to Score 3 or More Tries' must predict if the displayed player will score 3 or more tries.

Snooker

  1. Settlement

1.1 Any post-game disputes by either player that alter the final outcome of a match at a later point will not be considered for settlement purposes.

1.2 All bets on matches that are postponed, rearranged, or moved to a different venue will be void.

1.3 If a player does not start a tournament or a match, then all bets on that player will be void.

1.4 If an event starts but is not finished then all bets are rendered void, excluding those on markets which have been settled unconditionally.

1.5 No fouls or free balls are considered for settlement of any Potted-Color market.

1.6 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

  1. To Win Match

2.1 Bets on ‘To Win Match’ must predict the winner of the game.

2.2 If the match is abandoned after at least one frame has been played, the player progressing to the next round or winning the tournament will be deemed the winner for betting purposes.

  1. Correct Score

3.1 Bets on this market must predict the correct final score, meaning the number of frames won by each player while taking into consideration the displayed market.

3.2 In the event of a match being called off for any reason whatsoever, all bets will be deemed void.

  1. Handicap Betting

4.1 Bets on ‘Match Handicap’ must predict which player will win the match considering a given handicap. Bets are settled by adding the handicap to the total number of frames won by the weaker player who was given a head start (in terms of a positive frame handicap).

4.2 Bets on ‘Points Handicap’ must predict which player will win the frame considering a given handicap. Bets are settled by adding the handicap to the total number of points scored by the weaker player who was given a head start (in terms of a positive frame handicap).

4.3 In the event of a match being called off for any reason whatsoever, all bets will be deemed void.

  1. Frame Winner

5.1 Bets on 'To Win - Frame One' (Two, Three, etc.) refer to the outcome of a certain frame. All bets will be void if a certain game is not finished.

  1. Over/Under Betting

6.1 Bets on ‘Total Frames Over/Under’ must predict whether the total number of frames completed in a match will be under or over the given value.

6.2 Bets on 'Total Points in Frame' must foresee whether the total number of points in the listed frame will be above or below the given value.

6.3 Bets on 'Player Total Frames' must anticipate whether the total number of frames for the nominated player is above or below the listed digit

6.4 In the event that the total number of the selection is identical to the displayed line, all bets will be void.

6.5 In the event of a match being called off for any reason whatsoever, all bets will be deemed void.

  1. Race to

7.1 Bets on 'Race To Fames' must predict which player wins the displayed number of frames first.

7.2 Bets on 'Race To Points' must predict which player wins the nominated number of points first in the displayed frame.

  1. Centuries

The listed below rules apply for breaks of 100 or more

8.1 Bets on 'Match Centuries' must predict whether the total number of centuries in a match is above or below the displayed digit.

8.2 Bets on 'Most Centuries' must predict which player will have a higher number of centuries in the event.

8.3 Bets on 'Player Centuries' must predict whether the player centuries are over or under the given value.

8.4 Bets on 'First Century' must predict which player will score the first century.

8.5 Bets on 'Centuries' must predict if a century will be scored in the match.

8.6 Bets on 'Exact Centuries' must predict what is the exact number of centuries scored in the given period (Full time, Fist, Second Frame, etc. First 4,6,8, etc. Frames). Player Exact Centuries may be offered as well.

  1. Breaks

9.1 Bets on 'Highest break' must predict which player will make the highest break in the match. In the event that both players have the same highest break, all bets are void.

9.2 Bets on 'Number of 50+ Break in The Match' must predict whether the total number of 50+Breaks in a match is above or below the specific number.

9.3 Bets on 'Player Break of 50+' must predict whether the selected player Breaks of 50+ are over or under the given number.

9.4 Bets on 'First To Make Break of 50+' must predict which player will score a 50+ break first.

9.5 Bets on 'Player Break of 50 - Frame' must predict if the displayed player will score a break of 50 in the mentioned frame.

9.6 Bets on 'Break of 50+' must predict if a break of 50+ will be scored in the match.

  1. First/Last Colored ball

10.1 Bets on 'First/ Last Colored ball' must predict the color of the First/Last potted colored ball in the displayed frame.

10.2 Bets on 'First to Pot the Red Ball' must predict the player who will pot the first red ball.

  1. Fouls

11.1 Bets on 'Foul In' must predict whether a foul is committed in the event.

  1. Match to go to a Deciding Frame

12.1 Bets on 'Match to go to a Deciding Frame' must predict whether the match winner will be decided in the last possible frame (Depending on the tournament format).

  1. Either Player to Win 3 Successive Frames

13.1 Bets on 'Either Player to Win 3 Successive Frames' must predict if the displayed player will win 3 or more successive frames.

  1. Re-Racks

In the event of a re-rack in any frame the following rules apply:

14.1 Frame winner: all bets stand and will be settled on the official winner of the frame.

14.2 Completed bets: all bets that are already determined before the re-rack stand. Repeated occurrences after the re-rack will be irrelevant for betting purposes.

14.3 Uncompleted bets: Bets that are not determined before the re-rack will be settled on actions occurring after the re-rack only. Any occurrences before the re-rack will be irrelevant for betting purposes.

14.4 All bets referring to the final result of the frame (e.g., totals, odd/even betting) will be settled on the official result of the frame.

  1. Tournament Winner/Outright

15.1 Outright bets must predict the winner of the tournament.

15.2 If a player does not start a tournament, then all bets placed on that player will be considered void

15.3 Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright.

Speedway

  1. Settlement

1.1 Pre-Game - If a match is abandoned before the full completion of the meeting, then all bets stand assuming the running of the match would not have affected the result or the event is rescheduled/resumes within 24 hours, otherwise bets are void. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time, then bets will be void unless it is rescheduled to start within 24 hours.

1.2 All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications, and point deductions do not count. Where Team Match-Ups are offered, the settlement will be based on final standings including Knockout Stages and/or Extra Rides.

1.3 In-Play - If a match is abandoned before the full completion of the meeting, then all bets on the match (including Winning Margin) will be void unless the running of the match would not have affected the result. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time, then bets will be void unless it is rescheduled to start within 24 hours.

1.4 All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications, and point deductions do not count. Where Team Match-Ups are offered, the settlement will be based on final standings including Knockout Stages and/or Extra Rides.

1.5 Elite League - Includes end-of-season playoffs.

Specials

General Unless otherwise stated all bets on Specials markets are all-in, run, or not.

1 Eurovision Song Contest

1.1 Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets are settled as losers if a country does not finish a competition, e.g., through disqualification.

1.2 Eurovision Song Contest Handicap Betting - Settlement will be at the odds displayed using the actual number of points awarded to each country, adjusted for the handicap.

1.3 Match Betting - Bets settled on the country who finishes highest in the official final result. All match bets are offered for the final unless otherwise stated.

1.4 Group Betting (inc. Top Nordic, Top Baltic, etc.) - Bets settled on the country who finishes highest in the official final result. If all countries in the group fail to reach the final all bets will be void.

1.5 Any Country To Get Nil Points - This market refers to the final only.

1.6 Max 12’s Received From The Juries – Bets settled on the number of juries that give a specific country the maximum 12 points, as shown on the official website. Public televoting does not count for the purpose of this market.

  1. Snow on Christmas Day

2.1 Snow to be recorded falling at the London Weather Centre for bets placed on snowfall in London, or at other relevant city airports for bets placed on snowfall at all other cities on dates displayed. British Weather Services will determine the final results. Singles only.

  1. Reality Shows

3.1. Bets will be settled on the official results. If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply. Evictees and walk-outs will be settled as losers. A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply. Others may be added to the market at any time.

  1. Big Brother

4.1 Outright Markets

4.2 Bets will be settled on the official results.

4.3 Evictees and walk-outs (removed by Big Brother or leave of their own accord) will be settled as losers. Should that same contestant be re-admitted at a later date, they will be treated as a new contestant and previous bets will not stand.

4.4 In the event of the series being cancelled before an official winner is declared, bets will be settled as a dead-heat between the contestants that have not been eliminated. Outright bets on contestants already eliminated will be treated as losing selections.

4.5 Any late changes to methods of eviction, addition or subtraction of housemates or any other factors affecting the market are beyond our control and bets will stand or be made void in accordance with our rules.

4.6 Fake evictions will not be considered as winners, the housemate must leave the house on a permanent basis. Therefore, any bets placed on Next Eviction will run until a housemate is seen to leave the house with no immediate prospect of return.

4.7 Next Eviction - Bets will be settled on the official results.

4.8 If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply.

4.9 A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply.

4.10 Bets on Next Eviction stand regardless of how the public has voted (voting to stay in the house or to be evicted from the house).

4.11 In the event that housemates nominated or selected for eviction are not confirmed by Channel 5 for the UK (or other relevant broadcaster outside of the UK), a market may be formed, and bets placed accordingly. Bets stand regardless of events (all in or not) and additional housemates may be added to the betting.

4.12 We reserve the right to void all bets placed on an Eviction Market should the initial lineup for eviction be changed. Others may be added to the market at any time.

  1. X Factor

5.1 To Be Evicted First - Settlement will be based on the first named participant to be evicted in a specified week/show.

5.2 To Be Evicted 2-Way - A Yes/No market will be settled on the result of a specified week/show.

5.3 Match-Ups - The act progressing furthest in the competition is deemed the winner. If two acts go on the same week/show, the first participant evicted will be deemed the loser.

5.4 For Next Elimination market, where one listed participant does not take part then Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void.

5.5 To Finish Bottom In Flash Vote - Winner is the act who is announced to have the lowest votes from the Flash Vote and therefore goes into the sing-off. If the Flash Vote does not take place, then bets are void. If more than one act is announced as bottom, or if more than one act goes through to the Sing-Off from the Flash Vote then dead-heat rules apply.

5.6 To Be In Sing Off 2-Way - A Yes/No market will be settled on the result of a specified week/show.

5.7 Next Manager to Lose an Act - All participants must perform for bets to stand.

5.8 If an artist has (solo) listed after their name, and that artist subsequently joins a group, bets will be settled as losers. If a solo artist does not have (solo) listed after their name, and that artist subsequently joins a group, bets will be void.

5.9 Bottom 3/Bottom 2 - The specified number of acts must be named in a given week/show for bets to stand. Acts named in the bottom 3 or 2 (dependent on market offered) for a specified week/show are deemed winners. Where there is multiple evictions, bets on this market will be settled on participants evicted. If the bottom 3 or 2 are not clear, then dead-heat rules may apply.

5.10 Deadlock - The market is determined as Yes There Will be Deadlock/No There Will Not be Deadlock in a specified week/show. Where the format of the weekly show dictates that deadlock cannot happen (e.g., multiple evictions with no song-off), bets will be void.

5.11 First Act Announced Safe - Settlement is determined by the first act announced as safe, in a specified week/show. If it is unclear which act is declared safe first, then dead-heat rules may apply. All participants must perform for bets to stand.

5.12 Top 3 Finish (Whole Competition) - Settlement is based on the results of the whole series/competition. Acts placed in the top three of the competition are deemed winners. If the top three results are unclear, then dead-heat rules may apply.

5.13 For Winning Groups/Girls/Over’s/Boys markets’, Winning Manager, Winning Category, First Category to Lose All Acts, First Manager Eliminated; should a listed mentor be replaced by either another existing mentor or a non-listed mentor all bets will stand.

5.14 For all markets, should an individual participant or group change their name during the course of the series all bets will stand, and the new name version will be deemed the same as the original name version for settlement purposes.

  1. Sports Personality of The Year

6.1 To Win Outright, Winning Sport, Top Three Finish, Straight Forecast; markets will be settled based on the awards presented on the evening of the ceremony. Dead-heat rules apply.

6.2 Match-Ups will be settled based on the official voting figures released after the award ceremony.

  1. Olympic Games

7.1 Medal Markets – The official Olympic Medal Table at the time of the Closing Ceremony will be used for settlement purposes. Any subsequent disqualifications or amendments will not count. If all scheduled medal events are not completed before the Closing Ceremony, then all bets will be void, unless the specific market outcome is already determined.

7.2 Outright Medal markets - Dead-heat rules will apply. Specifically for Most Medals outright betting, if two or more countries finish with an equal number of Total Medals, then the number (if different) of Gold, then Silver, and then Bronze medals won (in order of criteria), will be used to determine the winner.

7.3 Match-Up Medal markets – Bets will be void if both countries in a specific match-up finish with an equal number of medals.

  1. Settlement of Wagers

8.1 Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

8.2 In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Squash

  1. Settlement

1.1 All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting).

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided.

1.3 In the event of match is played at a changed venue, all bets will be void.

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed.

  1. Total Markets

3.1 Bets on 'Total Goals 'must predict whether the total number of goals will be over or under a specific number. Extra time does not count.

3.2 Bets on 'Half Total Goals' must predict whether the total number of goals scored in the half will be above or below the displayed number.

3.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team is over or under the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 'Half Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Race To

6.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

Table Tennis

  1. Settlement

1.1 All bets on matches that are postponed, rearranged or moved to a different venue will be void after a 24-hour time frame.

1.2 In the event of any of the named players in a match changing before the match starts then all bets are void.

1.3 If a player does not start a tournament or match, then all bets on that player will be void.

1.4 In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

For example, a game is abandoned at 9-8: bets on Under/Over 16.5 Game - Total Points are settled as winners/losers respectively since any natural conclusion to the game would have yielded at least 17 points.

  1. Match Winner

2.1 Bets on 'Match Winner 'markets refer to the winner of the match.

  1. Handicap

3.1 Handicap markets are based on either sets or points (please relate to market title and the player)

3.2 Bets on ‘Handicap Games’ must predict the player who wins the most number of games in the match after their total has been adjusted by the handicap.

3.3 Bets on ‘Handicap Points’ must foresee the player who wins the most number of points in the match after their total has been adjusted by the handicap.

3.4 Bets on ‘Handicap - Game’ must foresee the player who wins the most number of points in the given game after their total has been adjusted by the handicap.

3.5 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. Total Markets

4.1 Total markets are based on points or games

4.2 Bets on 'Total Games' must predict whether the total number of sets in the match is under or over the given value.

4.3 Bets on 'Total Points' must predict whether the total number of points in the event is over or under the given digit.

4.4 Bets on 'Points Over/Under - Game' must anticipate whether the total number of points in the game is over or under the given value.

4.5 Bets on 'Total Points at the End - Game' must predict whether the total number of points after the end of the given game is over under the listed digit.

4.6 Bets on 'Player Total Points Won' must predict if the total number of points for the listed player is over or under the displayed value.

4.7 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. To Win - Game

5.1 First Game Winner (Second, Third Set Winner, etc.) refers to the outcome of a certain game. All bets will be void if a certain game is not finished.

  1. Race To Points

6.1 Bets on 'Race to' must predict which player wins the displayed number of points first.

  1. Point Betting

7.1 Bets must predict which player won the displayed point in the listed game.

  1. Extra Points - Game

8.1 Bets must predict if any extra points are played in the game. If the result reaches 10-10 this is an indication that there will be extra time played in the set.

Example:
11-5 - No Extra Points;
10-12 - Extra Points were played

  1. Correct Score

9.1 Bets on 'Correct score' must predict the exact result of the match games or the 1st 2nd etc. games.

Tennis

1 Settlement

1.1 Bets will be settled at the odds displayed on the website at the time the bet was accepted/authorized.

1.2 If a match is abandoned or a player retires, all bets which can be settled based on the result by the time of interruption will be settled as normal, the rest will be void.

1.3 In the event of a change of schedule and/or day of the match, a change of venue, a change from indoor court to outdoor court or vice versa, or a change of surface, all bets will stand

1.4 In competitions where countries compete as a team (e.g., Davis Cup), if the participating player list changes, then bets will be void.

1.5 If a player (or a pairing) is disqualified during an event then all bets will be void, except for bets placed on markets which have been unconditionally determined.

1.6 Tennis In-play betting is settled according to the result of the match (or a certain set). The score will not be updated for tennis in-play markets.

1.7 If the predetermined amount of sets is needed in order to win an event which is altered from the originally stated one, then all bets will be considered void, except for those that have been determined.

1.8 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

  1. To Win the Match

2.1 Bets on ‘Match winner’ must predict the winner of the match.

2.2 Bets on ‘Match winner’ will stand, if a change in the official total number of sets played in a match occurs.

  1. Race To (Games)

3.1 Bets on 'Race to' must predict which player wins the displayed number of games first.

  1. Over/Under Betting

4.1 Bets on ‘Total Match Games’ must predict whether the total number of games in a match is above or below the displayed digit.

4.2 Bets on ‘Set Total Games’ must predict whether the total number of games in a set is above or below the nominated number.

4.3 Bets on ‘Total sets’ must predict whether the total number of sets in the match is above or below the listed digit.

4.4 Bets on ‘Player Total Games Won’ must predict whether the total number of games for the displayed player is above or below the nominated number.

4.5 Bets on ‘Exact Total Sets’ must predict the exact number of sets in the match.

4.6 In the event that the total number of sets/games is identical to the displayed lines, all bets will be void.

  1. Set Winner

1 Prices for winner of individual sets may be offered (i.e., 1st set winner). Bets on these markets must predict the winner of the mentioned set only.

2 Bets will be void if the particular set was abandoned or not completed for whatever reason.

3 Bets on 1st Set / Full Time must predict both, the winner of the 1st set and the winner of the match.

  1. Game Winner

6.1 Bets on ‘Game Prices’ must predict the winner of the game.

6.2 If a game is not completed for whatever reason, bets will be void.

6.3 The website decisions in respect of the settlement of bets on Game Winner will be final.

  1. Point Winner

7.1 Bets on ‘Point winner’ must predict the winner of each point in a game.

7.2 Bets placed on the winner of points that do not take place will be void.

7.3 Where a player is handed a code violation by the umpire and a point is awarded to their opponent, bets placed on the winner of the next point will be void.

For example, after the 3rd point in the first game of a match, Coria is handed a code violation, and a point is awarded to Federer. In this case all bets on the 4th Point, 1st Game will be void. However, we will count a code violation point in order to settle the total number of points in game.

7.4 If a point is mistakenly settled before a player 'challenges' the outcome of the point in matches where such actions are allowed, the company reserves the right to resettle the bet and make positive or negative adjustments to customers’ accounts depending on the outcome of the challenge.

  1. Handicap Betting

8.1 Bets on Handicap must predict the player who will win the match after the score has been adjusted by the given handicap.

8.2 Bets on ‘Game Handicap’ must predict the player who wins the most number of games after their total has been adjusted by the handicap.

8.3 Bets on ‘Set Games Handicap’ must predict the player who wins the most number of games in the displayed set after their total has been adjusted by the handicap.

8.4 Bets on ‘Set Handicap’ must predict the player who wins the most number of sets after their total has been adjusted by the handicap.

8.5 In the event that there is no winner after the adjustment of the handicap, all bets will be void.

  1. Tie-breaks

9.1 Bets on Total Tie Breaks should predict whether the total number of tiebreaks in the match is under or over the given value.

9.2 In the event of the first set not being completed, bets on Tie-break in First Set will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.

9.3 In the event of the match starting but not being completed all bets on ‘Tie-break in match’ are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g., during the final set of a Wimbledon Match.

  1. Aces and Double Faults

10.1 Bets on ‘Aces or Double Faults Total’ must predict whether the total number of aces or double faults in a match is above or below the nominated number. In the event that the total number of games is identical to the displayed line, all bets will be void.

10.2 Bets on ‘Aces/Double Faults Handicap’ must predict the player who serves the most number of aces or double faults after the total has been adjusted by the handicap. In the event that there is no winner after the adjustment of the handicap, all bets will be void.

10.3 In the event of a match is abandoned for any reason, bets will be void unless the bet has already been settled.

10.4 The company will look at all available evidence to determine the result of these bets in order to make a fair determination of whether the service was in fact an ace/double fault. Our decision in respect of such bets shall be final and we reserve the right to void such bets where it is impossible to conclusively determine whether a serve was an ace/double fault based on all available evidence at the time.

  1. Correct Score

11.1 Bets on ‘First/Second etc. Set Correct Score’ must predict the exact number of games for both players in the displayed set.

11.2 Bets on ‘Sets Correct Score’ must predict the exact number of sets for both players in the nominated match.

11.3 If the set is not completed for whatever reason, all bets for that set will be void.

11.4 In the event of a match is abandoned after the completion of the set all bets for the previous set will stand.

11.5 For settlement purposes, a tie-break is considered as one game.

  1. Tournament Winner/Outright

12.1 Outright bets must predict the winner of the tournament.

12.2 If a player does not start a tournament, then all bets placed on that player will be considered void.

  1. Breaks

13.1 Bets on Breaks must predict whether the total number of breaks is over or under the displayed value.

13.2 Break markets refer to Total Tie Breaks in the Match, Total Breaks of Serve, Player Total Breaks of Serve

Volleyball

  1. Settlement

1.1 All bets on Volleyball matches are settled on the score at Full Time. Golden Set (if played) is not included unless otherwise stated.

1.2 If a match is abandoned all bets will be void unless the bet has already been settled or otherwise stated.

1.3 In the event of match is played at a changed venue, all bets will be void

1.4 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.5 For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

1.6 Number of Sets to Exceed Score Limit: Settlement will be made in accordance with the number of sets in which at least one team exceeds the 25 points (15 points in the 5th set) required to win the set.

1.7 In the event of referee enforced point deductions, official results will be used for settlement purposes, unless bets have already been determined.

  1. To Win the Match

2.1 Bets on 'To Win the Match' must predict which team will win the match.

  1. To Win - Set

3.1 Bets on 'To Win - Set' must predict the winner of the nominated set.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict which team will win the match or the set considering a given handicap.

4.2 Handicap betting may be offered for sets, points, and the point of the listed set.

  1. Over/Under Betting

5.1 Bets on ‘Over/Under’ must predict whether the total number of points scored in the match/set is under or over the given value.

5.2 Over/Under betting may be offered for sets, total points, set points, team points, and player points.

5.3 In the event that the total number of points is identical to the displayed line, all bets will be void.

  1. Set To Go to Extra Points - Yes / No

6.1 Bets must predict if any extra points are played in the set. If the result reaches 24-24 this is an indication that there will be extra time played in the set.

Example:
25-20 - No Extra Points;
26-24 - 2 Extra Points were played

  1. Exact Total Sets / Team Total Sets Won

7.1 Bets must predict the exact number of sets.

  1. Correct Score

1 Bets on "Correct score" must predict the exact result of the sets/points.

2 Correct betting may be offered for sets and set points.

  1. Point Betting

9.1 Bets on 'Race To' must predict which team won the race to 5,10,15,20 etc. points in each set.

9.2 Bets on 'Lead After' must predict which is the leading team after 5,10,15,20 etc. points in the displayed set.

9.3 Bets on 'Point Betting' must predict which team won the displayed point in the listed set.

9.4 Bets on 'Winning Margin' must predict the winning margin for the displayed team. (e.g., Home 1-2, 2-3)

Water Polo

  1. Settlement

1.1 All match markets will be settled on regulation time (specific to the competition governing body) unless otherwise stated. Regular time must be completed for bets to stand unless otherwise stated.

1.2 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1.3 In the event of match is played at a changed venue, all bets will be void.

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined

  1. Match Result

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2).

2.2 Bets on 'Half Time Result' relates to the outcome of the half. All bets will be rendered void if the first half is not completed.

  1. Total Markets

3.1 Bets on 'Total Goals' must predict whether the total number of goals will be over or under a specific number.

3.2 Bets on 'Period Total Goals' must predict whether the total number of goals scored in the period will be above or below the number displayed.

3.3 Bets on 'Team Total Goals' must predict whether the total number of goals for the displayed team is over or under the displayed number.

  1. Handicap Betting

4.1 Bets on 'Handicap' must predict the winner of the match after the final score has been adjusted by the given handicap.

4.2 Bets on 'Period Handicap' must predict the winner of the half after the score has been adjusted by the displayed handicap

  1. Double Chance

5.1 Bets on 'Double Chance' must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws.

  1. Race To

6.1 Bets on 'Race To' must predict which team wins the displayed number of goals first.

Winter Sports

The Winter sports include:

Alpine Skiing, Biathlon, Bobsleigh, Cross-Country Skiing, Freestyle Skiing, Luge, Nordic Combined, Skating, Skeleton, Ski Jumping, Snowboarding

  1. Settlement

1.1 Overall Markets (including Outright/Podium; excluding Winning Margin)

For multi-stage events, for example Cross-Country Skiing - Tour de Ski, Ski Jumping – 4 Hills; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held, providing one stage is completed in full. Where Overall markets are revised in between stages, bets placed after the final completed stage will be void. 2. Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)

2.1 All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions and take into account any enquiries/jury-decisions made within 24 hours, of the respective event start time. Beyond this time frame, subsequent enquiries, disqualifications, and/or appeals will not affect bets.

2.2 If the conditions of a specific event are changed from those originally listed by the official governing body, then bets will be void, unless settlement of the bet(s) is already determined. This includes - Altered official distance (excluding Alpine Skiing). (Note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed but will stand if the actual course distance is changed).

2.3 Fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start but excluding Winning Margin - see below rule). Specifically for In-Play Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.

2.4 If a specific event (determined after a final competitor list is known) is suspended or postponed, bets remain valid provided that the event is completed on the same run/same venue within 36 hours (with the exception of Winter Olympic events). If the event takes place on a different run/venue bet will be made void and the stakes returned.

2.5 Participants must pass the starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event Rule 4 (Deductions) may be applied to bets. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.

2.6 For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

2.7 Specifically for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country race, all event bets are void.

2.8 Round/Jump 1 Markets In-Play - If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined.

2.9 If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet(s) is already determined.

  1. Winning Margin

3.1 Bets will be settled on the winning intervals/ranges listed by an event's official governing body. If the conditions of a specific event are changed from those originally listed by the official governing body, then bets will be void, e.g., shorter course distances/fewer rounds or jumps/order of events.

3.2 If two or more participants are dead-heat for first place, the winning margin will be determined as the winning interval/range between first place and the next finishing position. E.g. Two participants tie for first place, the winning margin will be the interval/range between those and the participant in third place.

  1. First/Second Leg Podium Finish Yes/No

Offered for Biathlon and Cross-Country Relay events.

4.1 Participants must start the specified leg, otherwise, bets are void. The settlement will be based on the official rank at the end of the specified leg as provided by http://www.biathlonresults.com and http://www.fis-ski.com, with the term ‘podium’ relating to positions 1st, 2nd, and 3rd of the aforementioned ranking. If an event is abandoned prior to the completion of Leg 1 then bets will be void. Subsequent disqualifications and/or appeals will not affect bets.

  1. Medal Specials

5.1 The quoted athlete must start at least one race (in the specified competition e.g., Olympics) for bets to stand (qualifying counts as started). Unless otherwise stated team medals count.

  1. Settlement of Wagers

6.1 Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support wager settlement.

6.2 In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, wagers will be settled based on our own statistics.

  1. Head-to-Head

7.1 Both participants must leave the start line/gate for bets to stand. If an event comprises just one round, then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.

7.2 If both participants in multiple-round events fail to qualify for the next round, then bets are void. If both participants qualify for the next round but neither completes the event, then the winner will be deemed to be the participant with the fastest recorded time in the first round.

7.3 If the conditions of a specific event are changed from those originally listed by the Official Governing Body, then bets will be void - e.g., shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full

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Evoplay
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Gameart
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Lucky Streak
Mascot
Platipus
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Rival Powered
Saucify
Smartsoft
Spadegaming
Spinthon
Spribe
Superlotto
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Tpg
Yggdrasil
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